The Visitor - Spiral Galaxy With Arms Generated Procedurally in Geometry Nodes
Documentation
Overview This Geometry Nodes setup procedurally generates a 3D spiral galaxy. It distributes points onto a base grid and applies a math-driven, gradual rotation based on distance from the center. A Simulation Zone drives the continuous animated rotation, while custom Z-axis displacement adds volume and noise to create realistic, undulating galactic arms.
Quick Setup
Add the Geometry Nodes modifier to a base mesh.
Play the timeline from Frame 0. The setup will automatically generate the points, form them into spiral arms, and begin rotating them.
Customization
Star Density: Inside the POINTS ON FACE frame, adjust the
Densityof theDistribute Points on Facesnode to increase or decrease the number of stars.Star Size: Inside the SCALE SETTINGS frame, the
Random Valuenode controls the min/max scale of the instanced spheres.Galaxy Shape: Locate the Get Z displacement frame. The
Float CurveandNoise Texturenodes here determine how the stars are pushed up and down along the Z-axis to give the galaxy its 3D volume.Rotation Speed: Inside the Gradual Rotation setup frame, find the
Math (Divide)node connected toScene Time. Decrease the divide value to make the galaxy spin faster, or increase it to slow it down.
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