Turn any wall into a weathered, broken, lived-in surface in seconds.
The Walls is a Geometry Nodes modifier and wall shader for Blender.
- The modifier chips and breaks the edges of your mesh. (mesh-based)

Damage Modifier
6 damage patterns: Clouds, Ridged, Voronoi, Cracked, Marble, Wood
16 controls in 4 groups:
- Shape: Damage Amount, Cut Depth, Width, Irregularity
- Detail: Resolution, Damage Detail, Edges Affected, Seed (unlimited variations)
- Look: Damage Material, Damage Color, Cut Edges, Ignore Concave Edges
- Bevel: Width, Segments, Shape

- The shader layers dirt, leaks, moss, graffiti and more on top of 25 wall surfaces. (texture-based)

Everything is procedural, non-destructive and controlled from just a few sliders.
What’s inside Material
25 wall surfaces, each with Scale, Roughness and Bump controls
14 decay layers, each with an on/off toggle and 84 controls in total:
- Damage + Damage Layer 2: 4 photo patterns, Procedural or Mixed
- Ground Dirt: 4 photo patterns, Procedural or Mixed
- Leaking: 4 photo patterns, Procedural or Mixed
- Graffiti: 12 unique tags
- Posters: 12 unique posters
- Edges, Moss & Algae, Rust Streaks, Efflorescence, Soot, Paint Patches, Wetness and Water Line: fully procedural
Damage modifier: 6 damage patterns, 16 controls and an optional bevel




