The Walls – Procedural Wall Damage & Decay

Šime Bugarija in Procedural Generators


Turn any wall into a weathered, broken, lived-in surface in seconds.

The Walls is a Geometry Nodes modifier and wall shader for Blender.


- The modifier chips and breaks the edges of your mesh. (mesh-based)


Damage Modifier

6 damage patterns: Clouds, Ridged, Voronoi, Cracked, Marble, Wood

16 controls in 4 groups:

  • Shape: Damage Amount, Cut Depth, Width, Irregularity
  • Detail: Resolution, Damage Detail, Edges Affected, Seed (unlimited variations)
  • Look: Damage Material, Damage Color, Cut Edges, Ignore Concave Edges
  • Bevel: Width, Segments, Shape



- The shader layers dirt, leaks, moss, graffiti and more on top of 25 wall surfaces. (texture-based)


Everything is procedural, non-destructive and controlled from just a few sliders.

What’s inside Material

25 wall surfaces, each with Scale, Roughness and Bump controls

14 decay layers, each with an on/off toggle and 84 controls in total:

  • Damage + Damage Layer 2: 4 photo patterns, Procedural or Mixed
  • Ground Dirt: 4 photo patterns, Procedural or Mixed
  • Leaking: 4 photo patterns, Procedural or Mixed
  • Graffiti: 12 unique tags
  • Posters: 12 unique posters
  • Edges, Moss & Algae, Rust Streaks, Efflorescence, Soot, Paint Patches, Wetness and Water Line: fully procedural

Damage modifier: 6 damage patterns, 16 controls and an optional bevel



$12

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Details
Published about 12 hours ago
Blender Version 5.3
Render Engine Used Cycles, Eevee
License Creative Commons