Ticket Booth With Interior

Next Level Models in Game Ready


Ticket Booth with Interior - quick start

Files:

  • TicketBooth_Blender.zip - TicketBooth.blend (Blender 5.2), all textures packed inside, nothing to relink

  • TicketBooth_GLB.zip - TicketBooth.glb, textures embedded

  • TicketBooth_FBX.zip, TicketBooth_OBJ.zip, TicketBooth_DAE.zip - maps from the shared Textures folder by relative paths (keep the folder next to the files)

  • Textures.zip - 36 PBR maps (PNG 4096 / 2048): Base Color, Normal (OpenGL), Roughness, Metallic, Emissive, Opacity

  • TicketBooth_UE5.zip - Unreal Engine 5.8 project, level Content/TicketBooth/Maps/L_ETB_Showcase

How to use:

  • Blender: open TicketBooth.blend and switch the viewport to Material Preview or Rendered (Cycles or Eevee)

  • Unreal Engine: open TicketBooth.uproject, then the L_ETB_Showcase level

  • Manual FBX import: in Unreal Engine enable Convert Scene Unit; in 3ds Max untick Smoothing Groups (keeps the custom normals)

  • Normal maps are OpenGL (Y+); flip the green channel for DirectX programs

  • DAE keeps base colour maps only - connect roughness, metallic and normal maps by hand; OBJ stores no pivots

  • Real-world scale: 372 x 310.1 x 278 cm; the door is a separate object with its pivot on the hinge axis

Statistics: 12,499 polygons; 25,304 tris; 13,754 vertices; 5 objects, 4 materials

$29

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Details
Published 2 days ago
Blender Version 5.2
Render Engine Used Cycles, Eevee
Misc Data Uvs-Unwrapped, Low-High-Resolution, Normal-Mapped, Textured
License Royalty Free