Titan Core - SciFi Constructs Kitbash Buildings

Greeble Town in Sci-Fi


Item Rating

This item has an average rating of 4 from 1 rating by the community.

0%
100%
0%
0%
0%

Purchase this item to leave a review!

  • Marvin Luebke
    10 months ago

    UV's scale is huge, causes Blender to lose UV data on file reopen.
    So while they are technically "unwrapped", they are very messy.

    When I first open the file, textures look fine after relinking them.
    Save, close, reopen - the UVs are broken.

    The broken assets have two UVMaps.
    "UVMap" and "UVMap.001", the .001 is the broken one.

    If I leave both as they are originally and reopen the same file, the broken .001 map will be on the asset.

    If I delete "UVMap.001" after opening the original file from the first time, so that only the correct "UVMap" remains, then after reopning, the assets have no UVMaps at all.

    The amount of materials per-building could also be a lot more efficient, some have 30+ materials, pretty much all of them have over 20.

    I will adjust the rating once this is fixed.

    • Greeble Town

      10 months ago

      Hi Marvin,

      Thank you for your purchase and for taking the time to share detailed feedback.

      Regarding the UV map issue, we did not encounter problems during our internal testing or in production scenes used by our artists. After reviewing your report, we identified that redundant UV maps could cause confusion or even potential problems in certain workflows. We have now removed the unnecessary UVMap.001 and pushed an updated, repaired version of the pack.

      Concerning the material count and UV approach: this pack is intentionally built around trim sheets, which are particularly effective for sci-fi architecture. While individual buildings may use multiple material slots, those materials are heavily reused across the pack. This keeps the overall asset footprint lighter and more efficient when used as greeble elements in large scenes. This approach also avoids reliance on UDIMs, which can significantly increase texture size and loading overhead on large structures. The same approach is widely used by established asset publishers for scalability and extendability reasons.

      We appreciate the feedback and are always open to further discussion. If you have additional questions or encounter anything else, feel free to send a message.

      Happy Holidays!

  • Displaying 1 rating
  • Commercial Use for Individuals - Single Seat

    $39
  • Commercial Use for Small Teams - Up to 4 Seats

    $139
  • Commercial Use for Large Teams - More than 5 Seats

    $289
$39

Have questions about this product?
Login to message

Details
Sales 70+
Rating
1 ratings
Dev Fund Contributor
Published 11 months ago
Blender Version 2.83 - 5.2
Misc Data Uvs-Unwrapped, Low-High-Resolution, Textured
License Royalty Free