Greeble Town
10 months ago
Hi Marvin,
Thank you for your purchase and for taking the time to share detailed feedback.
Regarding the UV map issue, we did not encounter problems during our internal testing or in production scenes used by our artists. After reviewing your report, we identified that redundant UV maps could cause confusion or even potential problems in certain workflows. We have now removed the unnecessary UVMap.001 and pushed an updated, repaired version of the pack.
Concerning the material count and UV approach: this pack is intentionally built around trim sheets, which are particularly effective for sci-fi architecture. While individual buildings may use multiple material slots, those materials are heavily reused across the pack. This keeps the overall asset footprint lighter and more efficient when used as greeble elements in large scenes. This approach also avoids reliance on UDIMs, which can significantly increase texture size and loading overhead on large structures. The same approach is widely used by established asset publishers for scalability and extendability reasons.
We appreciate the feedback and are always open to further discussion. If you have additional questions or encounter anything else, feel free to send a message.
Happy Holidays!