Toon Quadruped Rig Pack
🦁 TOON QUADRUPED RIG PACK – DOCUMENTATION & USER GUIDE
By Chaftop Animation Studio
📦 1. Overview
Thank you
for purchasing the Toon Quadruped Rig Pack.
This collection includes stylized, animation-ready quadruped characters
designed for high-quality 3D animation in Blender, and exported versions
in FBX, GLB, and OBJ for compatibility with other software.
Each rig has been crafted with:
- Clean, animation-friendly topology
- Full UV unwrapping
- Advanced IK/FK body systems
- Facial controls
- Eye blink and eyebrow controls
- Stable deformation and production-tested motion
- Compatibility with iClone, ActorCore, Mixamo, and mocap workflows
These rigs are ideal for YouTube kids’ shows, games, TV production, short films, and educational projects.
🧰 2. Folder Structure
Inside your downloaded package you will find:
/Blender_Files
AnimalName.blend
/Exported_Files
/FBX
/GLB
/OBJ
/Textures_Baked
Body_Color.png
Body_Normal.png
Body_Roughness.png
Eye_Color_Baked.png (if needed)
/Documentation
README.pdf (this file)
⚙️ 3. Software Compatibility
✔ Native Format
- Blender 4.x — full features and procedural eye system supported.
✔ External Formats
- FBX
- GLB
- OBJ
Some Blender-native features (procedural eyes, shader nodes, drivers) may behave differently in external applications. See Section 6 for workarounds.
🔧 4. Rig Controls & Features
IK / FK Limbs
- All legs support IK and FK switching for flexible animation.
- If you do not own Auto-Rig Pro, install the free Rig Tools Add-on included in the download.
IMPORTANT:
Do NOT
install both Rig Tools and Auto-Rig Pro at the same time.
They provide similar functions and may create internal conflicts with snapping
and bone constraints.
Facial Rigs
Each character includes:
- Eye blink controller
- Independent eyebrow movement
- Head and jaw controls
- Expression-friendly deformation
Body Controls
- Spine controllers
- Neck chain
- Tail spline controls
- Clean pivot-correct controls for animation
- Zero-stretch rig logic for stability
👁️ 5. Procedural Eyes (Very Important)
These rigs use Blender-native procedural eye shaders for maximum stylization and flexibility.
✔ Works perfectly in Blender
→ Full color, refraction, gloss, and depth remain intact.
⚠️ Limitations outside Blender
Procedural shaders do NOT export to:
- FBX
- GLB
- OBJ
- Unity
- Unreal
- Cinema 4D
- Maya
Workaround
In external formats, swap the procedural eyes with:
- The included “Eye Baked Texture”
- A custom eye mesh or material of your choice
- A simplified PBR eye shader
This ensures correct iris appearance across all pipelines.
👁🗨 6. To View Proper Eye Colors in EEVEE
Procedural eyes require ray interaction to look correct.
✔ In EEVEE, enable:
Render Properties → Raytracing → Enable
This allows:
- Light bounce
- Transparency accuracy
- Correct iris color
- Depth and rim lighting
- Specular highlight rendering
Without this, eyes may appear:
- Flat
- Dark
- Wrong color
- Without refraction
🎨 7. Textures & Materials
✔ Blender-native materials
Fully stylized, procedural shaders included.
⚠️ Texture Translation Issues (Non-Blender Formats)
Some materials will NOT convert perfectly during export because:
- Blender nodes are not supported in FBX/GLB
- Procedural textures collapse or flatten
- Non-color data may lose detail
✔ Solution
Use the baked textures included in the /Textures_Baked folder:
- Color
- Roughness
- Normal
- Eye color (if needed)
Apply them in:
- Unity
- Unreal
- Cinema 4D
- Maya
- 3DS Max
- Godot
- WebGL
This ensures the character looks as intended.
🎞️ 8. Animation Compatibility
The rigs work perfectly with:
- Auto-Rig Pro Remap
- iClone Motions (FBX)
- ActorCore
- Mixamo
- Any BVH/FBX mocap
- Hand-keyed animation
Notes:
- Always retarget to FK for clean motion
- Switch back to IK after baking for refinement
- Apply scale = 1 when exporting/importing
- Keep scene frame rate consistent
💾 9. Export Notes
Blender → FBX
- Use the standard FBX exporter
- Procedural materials will convert to basic placeholders
- Replace eyes as described above
Blender → GLB
- Similar limitations as FBX
- Use baked textures for accurate color
📑 10. Character List
Depending on your purchase tier:
10-Pack
Lion, Leopard, Zebra, Giraffe, Rhino, Hippo, Warthog, Gazelle, Buffalo, Elephant.
Big Five Pack
Lion, Leopard, Elephant, Buffalo, Rhino.
Individual Rigs
Each animal available separately.
🛠️ 11. Known Limitations
- Procedural eyes not supported outside Blender
- Some shading features are Blender-specific (subsurface, procedural ramps)
- FBX may flip certain joint axes (industry standard behavior)
- Mixamo retargeting requires FK mapping
🧑💻 12. Support
For assistance or updates, contact us through:
- CGTrader Messages
- Blender Market Messages
- Gumroad inbox
- Or email (optional, if you provide one)
Updates are free for life.
🎉 13. Final Notes
Thank you
for purchasing our Toon Quadruped Rigs.
These characters were handcrafted for creators who want:
- Smooth, reliable animation
- High-quality stylized characters
- Fast production workflows
- Multi-software compatibility
We hope these rigs bring your stories to life!
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