Transform Quantizer
Why can't I quantize mesh faces or edges?
Why do my objects not lign up correctly to a grid?
Why can't I quantize vertex rotation or scale
Vertex or bezier curve control points are one dimensional by definition and don't really have rotation or scale values, so it is not possible to quantize these types of transforms for them.
Bezier curves do have a Radius property by vertex, but it is not supported at the the moment for quantization
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