Trimwork: Trim Sheet Mapping for Blender

NicoHartl in Modeling


What it does

Trim sheets on the material

A sheet is a material with a layout: bands that repeat along their length and fixed rectangles such as windows, doors and signs. Set up bands from a list of pixel heights, split them, give them groups and colours. The layout is stored on the material, so it travels with your assets.

Mapping by click

The trim picker shows your sheet in a corner of the viewport. Click a trim to map the selected faces. Clicks next to the sheet go to Blender, so you keep selecting faces while the picker is open. The Map panel has the same trims as buttons with previews.

Auto by Size

Each face group goes to the band whose real height matches its width, using the texel density of the sheet. A 15 cm beam lands on the 15 cm band and a 50 cm plank on the plank band. With groups, Auto chooses only among wood, stone or metal trims.

Hotspot

Each face group goes to the rectangle whose shape and size fit best, turned when that fits better. Press Next Variant to switch to another trim of the same size, or let Mix Variants spread A and B versions over a model.

Curved strips

Faces that meet at a flat angle are unfolded into one straight strip with true lengths. A cornice, an arch or a ring of a barrel gets one continuous strip instead of broken pieces.

Sheet from Materials

Build a trim sheet from the materials of the selected objects: one band per material at the texture's real scale, base colour, ORM and normal images, one shared material, faces mapped onto their bands. Fewer materials mean fewer draw calls in a game engine.

Layout files

Save a layout as JSON with pixel and UV rectangles and load it into another file or an engine tool.

How it works

  1. Open your sheet image and set the bands (for example 128, 128, 64, 256 pixels from the top).
  2. Select faces in Edit Mode, or whole objects in Object Mode.
  3. Click a trim in the picker, or press Auto by Size or Hotspot.

FAQ

Does it unwrap for me?

Yes. Selected faces are flattened, turned so the long side runs along the trim and fitted. You do not need to unwrap first.

Can I use my own trim sheet?

Yes. Open any image and enter its band heights, or load a layout file.

Does undo work?

Yes, every mapping is one undo step.

What about texel density?

Fit Height (the default) fills the band height so painted edges line up and keeps the density of the sheet along the band. Real Size keeps the density in both directions.

Are the assets in the pictures included?

No. They are from the Stylized Medieval Village pack, sold separately. The download has its own demo house and trim sheet.

Does it send data anywhere?

No. No network access, no licence check.

  • For one user.

    $12 $15
  • For a team of up to 5 seats.

    $36 $39
  • For a studio of up to 15 seats.

    $96 $99
$12

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Details
Published about 3 hours ago
Blender Version 4.5 - 5.3
Render Engine Used Cycles, Eevee
License GPL