Ubm - Universal Base Model

not_that_NDA in Models


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  • olaf
    3 months ago

    Hi.

    I just wanted a basemesh that is usable for any kind of human shape. This file pretty much does the job, but...
    What i dont like is the amount of unnecessary stuff around it. To start using the mesh and the controls, you have to delete the drivers for the shape keys and add your own workspace, go to the restriction toggles, make the stage selectable, delete it, cause its always in the way so on and so forth.. I wanted just a basemesh i can pose, nothing else..
    And by the way. Can you even select a normal human form? Even the fat one has a bullneck like hes on steroids. Thats not what a normal human looks like.
    But for 5 bucks its okay.

    • Nacho de Andrés

      3 months ago

      Hi Olaf!

      Thanks a lot for the feedback.

      The intent is that when there are not shape keys enabled you have the base human form. Then you can mix in any of the other shape keys.

      The drivers are added for convenience so you can easily control the shapekeys from the Character UI directly. This way you can animate the shapekeys directly within the action of the Armature of the character and have them be part of the same animation.

      The shapekeys can be applied at a % as well. This means that if you move the slider of the "strong" up to a different number than 1.0 you will get a mix between the extreme shape of the strong man and the normal one. The same for the fat guy.

      If there are other things you would like to see, like additional shapes or improvements feel free to reach out directly to me or join discord ( https://discord.gg/7dTj5QBYRh ) to discuss them "in person".

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Details
Sales 100+
Rating
1 ratings
Published 7 months ago
Software Version 4.3, 4.2, 4.1, 4.0
Render Engine Used Cycles
Misc Data Uvs-Unwrapped, Rigged, Animated
License Editorial