Ultimate Animators Bundle
Changes to Ultimate Animators Bundle
GraphKit
New Features
- Offset - Added the new anchor workflow with 'Save Anchor' and 'Offset', so you can save reference key values and apply clean value offsets across selected F-Curves. Documentation
- Range to Loop - Optimizations for speed.
- Arcs - Creates a smooth circular arc from two F‑Curves (each must have exactly two selected keys), turning separate horizontal and vertical motion into coordinated arc motion. Documentation
- Fade to Default Values - Fade F-Curves to their default property values (e.g., Scale to 1, Location to 0). Perfect for smoothly returning animated properties to their defaults while preserving surrounding keyframe context.
- New Fade Targets - Added Bounding Box targets for fading selected keyframes (Left, Right, Bottom, Top edges).
- Frame Offset for Repeat - Added ability to add custom frame gaps between each repetition when using the Repeat operator.
- Repeat operator now supports new handle connection type options for loop boundaries, including Free, Auto, Auto-Clamped, Vector, and Aligned.
- Improved repeat loop generation for cleaner before/after loop copies and more reliable frame/value shift behavior.
- Improved mirrored repeats so mirrored copies preserve handle orientation, swap left/right handle roles correctly, and reverse key order safely.
- Repeat operator key insertion now updates boundary keys safely and avoids duplicate handles when inserting repeated loops.
- Updated GraphKit version metadata from 3.0.64 to 3.0.79.
- Improved Fade Defaults - Changed default Fade mode to work with selected keyframes for more intuitive behavior.
- Speed Improvements to F-Curve handling.
- Blender 5.0+ ready.
AnimCopy
New Features
- Copy Animation to Bone (Object Mode) - New operator to copy animation from objects directly to armature bones without switching to Pose Mode - great for transferring motion-tracked data or prototyped animations to rigs.
Bug Fixes
- Added a fallback label so the Graph Editor AnimCopy menu stays visible and tells the user what to do when no F-Curve is selected.
- Fixed bone-to-bone copying in Blender 5.0 - Resolved bug when copying animation between bones in Pose Mode on Blender 5.0+.
Improvements
- Enhanced Blender 5.0 support - Full compatibility with Blender's new layered animation system (slots, layers, strips, channelbags).
- Smarter action handling - Automatically detects and preserves legacy actions vs. slotted actions without forcing conversions.
Delete Static Channels
- Blender 5.0 compatibility - Updated to work seamlessly with Blender's new animation system.
Key Selected Objects
- Blender 5.0 compatibility - Updated to work seamlessly with Blender's new animation system.
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