Ultimate Animators Bundle

Blastframe in Interface


Changes to Ultimate Animators Bundle

GraphKit

New Features

  • Offset - Added the new anchor workflow with 'Save Anchor' and 'Offset', so you can save reference key values and apply clean value offsets across selected F-Curves. Documentation
  • Range to Loop - Optimizations for speed.
  • Arcs - Creates a smooth circular arc from two F‑Curves (each must have exactly two selected keys), turning separate horizontal and vertical motion into coordinated arc motion. Documentation
  • Fade to Default Values - Fade F-Curves to their default property values (e.g., Scale to 1, Location to 0). Perfect for smoothly returning animated properties to their defaults while preserving surrounding keyframe context.
  • New Fade Targets - Added Bounding Box targets for fading selected keyframes (Left, Right, Bottom, Top edges).
  • Frame Offset for Repeat - Added ability to add custom frame gaps between each repetition when using the Repeat operator.
  • Repeat operator now supports new handle connection type options for loop boundaries, including Free, Auto, Auto-Clamped, Vector, and Aligned.
  • Improved repeat loop generation for cleaner before/after loop copies and more reliable frame/value shift behavior.
  • Improved mirrored repeats so mirrored copies preserve handle orientation, swap left/right handle roles correctly, and reverse key order safely.
  • Repeat operator key insertion now updates boundary keys safely and avoids duplicate handles when inserting repeated loops.
  • Updated GraphKit version metadata from 3.0.64 to 3.0.79.
  • Improved Fade Defaults - Changed default Fade mode to work with selected keyframes for more intuitive behavior.
  • Speed Improvements to F-Curve handling.
  • Blender 5.0+ ready.

AnimCopy

New Features

  • Copy Animation to Bone (Object Mode) - New operator to copy animation from objects directly to armature bones without switching to Pose Mode - great for transferring motion-tracked data or prototyped animations to rigs.

Bug Fixes

  • Added a fallback label so the Graph Editor AnimCopy menu stays visible and tells the user what to do when no F-Curve is selected.
  • Fixed bone-to-bone copying in Blender 5.0 - Resolved bug when copying animation between bones in Pose Mode on Blender 5.0+.

Improvements

  • Enhanced Blender 5.0 support - Full compatibility with Blender's new layered animation system (slots, layers, strips, channelbags).
  • Smarter action handling - Automatically detects and preserves legacy actions vs. slotted actions without forcing conversions.

Delete Static Channels

  • Blender 5.0 compatibility - Updated to work seamlessly with Blender's new animation system.

Key Selected Objects

  • Blender 5.0 compatibility - Updated to work seamlessly with Blender's new animation system.
$79.98

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Details
Blender Extension Compatible Yes
Sales 1000+
Rating
16 ratings
Published over 4 years ago
Blender Version 2.8 - 5.2
Extension Type Add-on
License GPL