In shader, additional color schemes and emissive variants
For work textures, place the project with the textures folder
For work textures, place the project with the textures folder
Undead_Assault_Rifle_1(With optic, with 2 bullets in clip) - 9906 Tris
Undead_Assault_Rifle_2(With optic, with calimator emissive, with 2 bullets in clip) - 9794 Tris
Undead_Assault_Rifle_3(without optic, with 2 bullets in clip) - 9248 Tris
Undead_Assault_Rifle_4(without clip)
Undead_Assault_Rifle_5(without clip)
Undead_Assault_Rifle_6(without clip)
Undead_Assault_Rifle_Bullet(676 Tris)
Undead_Assault_Rifle_Bullet_Part_1
Undead_Assault_Rifle_Bullet_Part_2
Undead_Assault_Rifle_Clip_1 - 2032Tris (With 2 bullets)
Undead_Assault_Rifle_Clip_2 - 680 Tris (Without bullets)
Textures: Color, Roughness, Normal, Metal, Emissive
- Triangle mesh
- Optimized for games
- Correct names
- Pivot point in center
- Original size
- Material ready