This package contains a fully furnished and optimized underground parking garage environment created in Blender.
The scene has been designed with performance and flexibility in mind through extensive use of collection instancing, optimized scene organization, reusable architectural components, and a procedural Geometry Nodes parking bay system.
The environment consists of two underground parking levels (C1 and C2) connected by a central vehicle ramp. Both floors feature additional interior spaces, including empty rooms, a connecting stairwell, and a hallway.
The package includes two versions of the main Blender scene:
- UndergroundParkingGarage_Optimized.blend
- UndergroundParkingGarage_Baked.blend
The Optimized version is the recommended file for general Blender use, rendering, and scene editing. The Baked version contains fully realized geometry and is provided primarily for exporting to other DCC applications.
The scene includes a collection of reusable architectural and parking garage assets.
Included assets are:
- Industrial-Style Doors x4 Variants
- Garage Doors x2 Variants
- Exit Signs
- Bollards
- Procedural Parking Bays
These assets form the primary set of fixtures and architectural details used throughout the parking garage environment.
The scene also includes a procedural Geometry Nodes system for generating parking bays using two points along a line. The system makes it easy to adjust parking layouts and instance your own vehicle models throughout the garage.
The instancing setup supports both individual objects and collections, allowing you to populate the environment with your own vehicle library.