EBTRR
over 4 years ago
Thank you for the time and opinion. You mean probably completely. I am still open to a dialogue.
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Thank you for Unreal Mover. It makes the translation of objects really simpler. It would help if you only stopped making head over the hanging. It is as I suggested only that the user did not read the documentation compltly and that only the movement in one of the screen axis count. You tested it yourself on two PCs, uploaded a video and received current responses from two customers who had not encountered it. I see that the customer has not even contacted you directly. I find it a bit sketchy, but you want not to believe it. If I had a problem with the product, I contacted them directly.
EBTRR
over 4 years ago
Thank you for the time and opinion. You mean probably completely. I am still open to a dialogue.
Not bad. I noticed some erratic movement even with low-speed settings in a larger scene where I could hardly tell which direction to move the mouse to get the movement correct. Would be nice to have the movement not limited to only one axis such as when moving an object with G > Shift+Z. Could be very useful to also have the ability to switch axis whilst moving and also rotate object and/or viewing angle whilst moving.
EBTRR
over 4 years ago
Good Idea with the plane movement change. I will put it on the list of new features. I will probably implement the switching of the axis first. I have a question about "viewing angle whilst moving". I want to understand what you mean by that so I can implement it. Could you contact me over the Blender Market Messanger? So I can fix the bug with erratic movement, too, because I tested it on multiple PCs with a scene with around 1 million points, and I did not notice it, or perhaps it is a problem with the manual, and I must describe the usage more precise.
Update 27.06.2022:
I still have not heard from you. It sounded urgent. I have tested it again and had a short dialogue with others who have used the product, and no one can encounter your error. You can contact me over the Blender Market Messenger so that we can narrow the problem down.
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