Unwrap Me - Auto Uv Seams

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Requirements

Unwrap Me is mainly tested on and aims to support LTS versions of Blender and up. Check the full supported version list on the right.

OS: Windows or Linux PC

Please be aware that MacOS is NOT currently supported.

Linux binary is built on Ubuntu.


Install like a regular Blender addon.


Recent News

Unwrap Me now has an Auto Seam operator based on a fast algorithm that supports up to millions of faces, and an Edge Walk operator for quickly creating seams along edge loops!




Generate UV Seams And Reduce Texture Distortion With An Addon Exclusively For Blender

Placing seams by hand is fussy, time consuming, and after unwrapping you get UV stretching causing ugly texture distortions. Completely automated unwrappers don't think like an artist, while cutting up complicated meshes manually quickly becomes infeasible.

Unwrap Me is the most powerful automatic seam generator for Blender that lets you seam an entire mesh, or for greater control, grow seams simply by selecting one or more faces. It's a unique solution based on computer graphics research that doesn't exist anywhere else!

Many meshes can be seamed automatically, and every update brings Unwrap Me closer to a fully automated unwrapper!


Watch entire UV islands (charts) automagically grow on your mesh around face selections.

Generating seams is faster than cutting manually, particularly when dealing with triangles and n-gons.


The final unwrap has less distortion thanks to the Developability setting that limits stretch-error.

Texture Distortion:

Low Distortion UV Map With Unwrap Me:

Often unwrapping results in self-intersecting charts, Unwrap Me can remove these overlaps (currently only overlaps caused by Blender's unwrapper, not by the mesh topology).

Example Of An Overlap:

Faster editing of seams and seam islands.

Unwrap Me can even generate seams on complex meshes with bad topology.

Creates larger, better connected, similar sized charts than UV Smart Project.

Output From UV Smart Project:

Using Unwrap Me:

Enhances existing workflows—charts don't grow past existing seams or hidden faces. You are free to seam parts of your mesh manually and other parts automatically.


About

Unwrap Me is the outcome of months of successful research and development, based on some of the latest research in computer vision. And although still experimental, it already succeeds on meshes where other algorithms fail. By buying Unwrap Me, you are directly funding the improvements needed to bring you the best tools possible. Not only that, you're also funding research and development of other cutting-edge technologies—exclusively for Blender! And 10% goes to the Blender Foundation!

While some big companies rake in thousands of dollars a year from a single user through monthly subscription fees, while temporarily renting you their software; Unwrap Me is a one time payment, open-source, and yours to own forever. With free updates!

Potential future features of Unwrap Me include:

  • Alternatives to Blender's core unwrapping algorithm
  • Pelting algorithm
  • Part Segmentation
  • Research & Development of AI unwrapping
  • Mac support
  • Copy seams between meshes
  • General tools for manipulating UV charts

Developing complex, research-based algorithms that push the envelope takes tremendous effort, and Unwrap Me has only been possible thanks to the support from the Blender community—thank you for supporting independent research and development!


Links


  • This is the price per user.

    $29.99
$29.99

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Details
Sales 1300+
Rating
13 ratings
Dev Fund Contributor
Published over 3 years ago
Blender Version 4.5 - 5.2
License GPL