Urban World Builder

EdenWeby 3D in Presets


Blender 4.2 – 5.2+ Extension  · 
Real-world cities.
Procedural worlds.
Generate accurate 3D cities anywhere on Earth from satellite imagery, OpenStreetMap, and SRTM elevation — or build complete procedural cities offline in under half a second. Two complete city engines inside a single Blender sidebar tab. its very fast and not so heavy on your device, tested on i7 14th gen RTX 4050 16GB RAM

25% Off Coupon Code : sh25eden 


Engine 01 — Real-World Satellite & OSM City
Real footprints, heights, multi-tier buildings, roads, bridges, parks, and draped satellite terrain.


Engine 02 — Offline Procedural City Generator
Skyline cores, mid-rise perimeter blocks, parks, painted parking lots, crosswalks, and street props in <0.5s.





Engine 01 — Real-World Map City Builder
Pick any city on Earth. Watch it build in 3D.
Select coordinates in the standalone Interactive Map WebView or directly on the Blender 3D ground plane with live meter and km² feedback.
Two-Way Synced Interactive Map WebView
Search any global address, switch between Google Satellite, Google Hybrid, and OpenStreetMap, draw your bounding box, choose a style, and trigger generation straight from the map window.


In-Viewport 3D Ground Map & Live HUD Progress
Load crisp tiles onto the 3D ground plane, drag a selection box in the viewport, monitor real-time download progress in the 3D HUD, and stop anytime with one-click Cancel.


Buildings & Multi-Tier Skyscrapers
Extrudes real OpenStreetMap footprints, floor counts, heights, and building:part stepped skyscraper tiers.
3D Architectural Roofs & Rooftop Props
Builds gabled, hipped, pyramidal, dome, and skillion roofs plus parapets, HVAC units, wooden water tanks, and red aviation beacons.
Crowned Roads, Kerbs & Sidewalks
UV-mapped multi-lane asphalt roads with adjustable Road Width scale, realistic 3 cm stone kerbs, raised sidewalks, and footways.
Elevated Bridges & 3D Railways
Generates highway and river bridges supported by concrete piers alongside train and tramways with gravel ballast and twin steel rails.
Walls, Fences, Hedges & Guard Rails
Constructs 3D kerbs, highway guard rails, garden hedges, fences, retaining walls, and historic city walls at real-world heights.
Parks, Forests, 3 Tree Species & Water
Populates parks, dense forests, tree rows, and single OSM trees (oak, pine, cypress with Tree Size control) plus rivers, canals, and lakes.
Streetlights, Signals, Shelters & Crosswalks
Places street lamps, red/amber/green traffic lights, glass bus shelters, wooden benches, zebra crossings, and optional 3D cars.
SRTM 3D Terrain or Flat Ground (Z=0)
Smoothed SRTM elevation mesh (16–256 Grid Detail, Elevation Scale) draped with satellite imagery, Snap-to-Terrain, or level Z=0 mode.
IP Geolocation, Size Guard & Mirror Failover
Auto-detects your IP location on startup, warns on oversized boxes (>1.5 km) with 1-click Shrink to 1 km, and fails over across Overpass mirrors.


Dry Clay Massing & Clean Guided N-Panel
Step-by-step workflow with individual feature toggles, Clear City & Map, and Clean Viewport Lines.


Engine 02 — Offline Procedural Generator
Infinite cities offline. Every seed has its own DNA.
Zero internet required. Every random seed rolls a new street topology, avenue spacing, rotation, skyline core layout, and architectural palette — updating live as you drag sliders.
Parametric City Controls
Seed & 1-Click Randomize — new roads, blocks, and skyline DNA every click.
Road Pattern & Rotation — 5 network styles rotatable from −180° to +180°.
City Span — scale from a 180 m neighborhood up to a 2,200 m metropolis.
Block Spacing & Curvature — 42 m–180 m blocks, straight grids to organic curves.
Building Height Scale — 0.3× low-rise towns up to 3.0× supertall towers.
Shape Variety & Detail — control architectural diversity and street prop density.
3D Cars & Animated Traffic — parked cars plus 240-frame animated road traffic.
Live Auto-Update — city rebuilds interactively as you adjust sliders.

9 Road Topologies & Full −180° to +180° Rotation
Streets never stay static. Shifted arterial boulevards, T-junction superblock merges, flatiron diagonals, organic curves, and radial spokes adapt per seed.

Auto Varied
Switches layout & angle by seed

Shifted Avenue Grid
Non-uniform avenues & medians

Diagonal Broadway
Cuts flatiron wedge blocks

Organic Winding
Curved lanes & T-junctions

Radial Rings
Concentric rings & spokes
6-13 Complete City Archetypes
Each preset rewires zoning rules, parcel gaps, street widths, water channels, landmarks, and vegetation. Real in-engine 3D viewport renders below:


Skyscraper Metropolis
Multi-core downtown skylines, landscaped boulevards with medians, glass podiums, and supertall towers.


and More



Modern Urban Town
Perimeter mid-rise apartment blocks, interior courtyards, neighborhood parks, and painted parking lots.
Architectural Variety
58 procedural forms. Never just boxes.
From iconic supertall silhouettes to mansard apartment blocks, turreted houses, and civic landmarks — all fitted cleanly inside polygonal parcels with zero overlapping geometry.
24 Skyscraper Archetypes
Taipei 101 Pagoda Burj Stepped Needle Sky Portal Aperture Bundled Tubes Diagrid Diamond Gherkin Bullet Twin Towers + Skybridge Twisted Helix Art Deco Setback Curved Sail Grand Gate Arch Slanted Wedge Tapered Obelisk Rounded Capsule Cantilevered Volume Split-Core Atrium Stepped Staircase Clustered Prisms Octagonal Tower Polygonal Cylinder Slender Pencil Asymmetric Dual Spire Needle Tiered Pagoda
8 Tower Crowns
Flat parapet, stepped tiers, needle spire, art-deco fins, cupola dome, conical peak, twin communication masts, and pyramidal roof.
14 Mid-Rise Shapes
Slab, stepped setback, L-wing, U-courtyard, podium + tower, chamfered, rounded, tapered, terraced, twin blocks, corner cylinder, slanted, gable block, and mansard.
7 House & Rural Types
Gabled cottage, hipped villa, stepped-gable townhouse, L-farmhouse, corner-turret house, front-porch cottage, and barn with chimneys.
5 Civic Landmarks
Gothic church with spire, civic clock tower, domed city hall with portico, sailed countryside windmill, and steel-leg water tower.
Seed-Driven City DNA
Each seed selects signature tower families, crown styles, skyline cluster count, density falloff, and landmark budgets so cities never repeat.
Streetscape & Animated Traffic
Zebra crosswalks, stop bars, traffic lights, streetlamps, bus stops, medians, plazas, benches, rooftop HVACs, and keyframed cars.
Instant Viewport Looks & Materials
5 visual styles. Context-aware UVs. Bring your own textures.
Switch between Textured Realistic, Heavily Detailed 3D, Evening Lit Windows, Cartoon Low-Poly, and Dry Clay Massing in one click — complete with matched lighting, skies, procedural geometry, and materials.


Realistic Satellite
Photoreal curtain glass, brick, asphalt, and draped satellite ground.

Heavily Detailed (3D)
True 3D geometric balconies, window frames, parapets, AC units & trees.


Evening Lit Windows
Emissive office/apartment window grids, warm streetlamps, and headlights.

Cartoon Low-Poly
Clean illustrated palette, pastel towers, terracotta roofs, and bright sky.


Dry Clay Massing
Crisp monochrome architectural study model with cavity shading.
Smart UV Engine
Context-Aware Floor & Bay UV Snapping
Wall UV coordinates automatically quantize to exact floor heights and modular window-bay steps. Panes never slice mid-window, textures never stretch across heights, and road intersections blend smoothly with unstriped asphalt.
Material Pipeline
Bring Your Own Textures & Custom PBR Overrides
Swap any commercial glass, residential brick, road tarmac, sidewalk pavers, or roof gravel with your own studio PBR texture files via the UI panel — or simply drop them into the texture directory and hit Reload.
Intelligent Context-Aware Assignment
Assigns curtain-wall glass to towers, brick and stucco to Old Town townhouses and cottages, and clean stone trim to cornices, spires, and landmarks.
Floor-Snapped Metric UVs
Wall UVs quantize to whole 0.25 floor and window-bay steps so panes never slice mid-window, while junctions map to clean unstriped asphalt.
Custom Texture Override Panel
Pick custom PNG/JPG files for Road, Sidewalk, Commercial, Residential, Brick, Night, and Roof directly in the panel, or open the textures folder and click Reload.
Engineered for Viewport Speed
No shader-compile freezes. No z-fighting. Clean Outliner.
C-Speed Mesh Batching
Thousands of buildings, trees, streetlights, and cars pack into consolidated meshes via fast buffer writes.
Instant Solid-Texture Mode
Keeps Blender in Solid shading with Texture color enabled so full city textures appear immediately without EEVEE compilation lag.
Anti-Clipping Calibration
Ground map tiles auto-fit your box at Z = −0.35 m, hide on build, and calibrate clip distances (0.8 m – 6000 m) to eliminate flicker.
Organized Scene Collections
Every layer lands cleanly inside dedicated Urban World City and Procedural Urban World collections.
Important Notice & Project Workflow • Tested on Windows · Intel Core i7 (14th Gen) · RTX 4050 · Blender 5.2
▸ Starting Base for Projects (Can Use for Final Too)
This tool is built to provide an immediate, expansive base for your projects. While you can certainly use the output directly for final renders, game levels, or background plates, it is designed so you can start with it as a solid foundation, then separate, detail, sculpt, or expand upon it to match your exact creative vision.
▸ OpenStreetMap (OSM) & Network Speed Realities
Real-world city building fetches data from public OpenStreetMap / Overpass servers. OSM is an open community-contributed database and is not 100% perfect everywhere. Live queries can occasionally fail or time out due to network fluctuations or public server load, and download speed varies according to your internet connection speed. (Tip: For instant builds with zero internet required, use the built-in Procedural Generator).
Tested Machine: Windows · Intel Core i7 (14th Gen) · NVIDIA GeForce RTX 4050 running Blender 5.2 (also supports Blender 4.2+ LTS).
Pure Python • Zero Pip Dependencies
Technical Specifications
Blender CompatibilityBlender 4.2 LTS, 4.3, 4.4, 4.5, 5.0 – 5.2+ (Extension Manifest)
Render EnginesViewport Solid (Textured), EEVEE / EEVEE Next, Cycles
Map & Elevation SourcesGoogle Satellite, Google Hybrid, OpenStreetMap, Overpass API, SRTM
Recommended Real-World Area~1 km × 1 km optimal (larger areas supported with Size Guard)
Procedural Span Range180 m – 2,200 m (100% offline generation)
Tested Hardware & OSWindows • Intel Core i7 (14th Gen) • NVIDIA GeForce RTX 4050 • Blender 5.2
External DependenciesZero — pure Python & native Blender API, installs from .zip
Commercial Rights & Attribution
Sell What You Create. Clear, Creator-First Licensing.
Pro & Ultra Variants Only
Procedural Settlement Asset Resale
Full commercial rights to sell, license, bundle, and redistribute the generated 3D models and settlement packs (Metropolis, American Suburbs, Townhouses, Castles, Villas, African Villages, Airports, Moon Colonies, etc.) on stock 3D marketplaces (TurboSquid, CGTrader, ArtStation, Sketchfab, Unity Asset Store, Unreal Engine Marketplace) are exclusively included with the Pro and Ultra variants. 
Pro & Ultra Editions ✓ Full Asset Resale Allowed
Standard Edition Games & Renders Only (No Stock Resale)
Standard edition allows unlimited use in your own commercial games, films, and architectural projects, but does not permit reselling or distributing raw 3D mesh files on 3D marketplaces.
Open Database License
Real-World OpenStreetMap Cities
For real-world cities generated from live mapping coordinates, raw geographic vector data is sourced under the open database framework:
Geographic data © OpenStreetMap contributors, available under the Open Database License (ODbL).
Custom procedural facades, materials, 3D crown variations, and textures created by Urban World Builder remain under commercial royalty-free terms for your productions.
Addon Codebase: GNU General Public License (GPL v3) — Full compliance with Blender Foundation Python API standards.
You Own Your 3D Output • No Royalties
Urban World Builder
Developed by Raisy Clutch - Eden 3D
Includes Extension (.zip), 1K Texture Pack & Full Offline Documentation

  • Real World Map City Generation included 5 settlement types 4 Visual Styles Assets Commercial Use yes

    $18
  • Real world city generation 8 Settlement Types 5 Visual Styles with 3d detailed buildings Commercial use

    $24
  • Real world city generation 13 Settlement Types 5 Visual Styles with 3d detailed buildings Geometry Nodes Mode Commercial use

    $28
$18

Have questions about this product?
Login to message

Details
Blender Extension Compatible Yes
Dev Fund Contributor
Published about 4 hours ago
Blender Version 4.5 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL