Us Dollar Bill Pile Seamless Pbr Material
Documentation for Dollar Bill PBR Material
Overview
This material simulates stacks or scattered piles of dollar bills and is ideal for use across flat or slightly displaced surfaces. The height and normal maps work together to simulate realistic depth without needing complex geometry. The material is suitable for both real-time and cinematic applications.
Material Setup
In Blender:
Open the included
.blendfile.Materials are already applied to a plane and configured for both Cycles and Eevee.
Adjust displacement in Material Settings > Displacement for extra realism in Cycles.
In Game Engines:
Import the image maps and apply them to a material/shader.
Use a height-based shader for Parallax or Displacement effects (optional).
Use Cases
Vault or heist scenes
Casinos, ATMs, banks
Product visualization for finance or safes
Game collectibles, pickups, or environmental props
Background dressing for economic-themed media
Compatibility
Engines: Unity, Unreal Engine, Godot, etc.
DCC Tools: Blender, Maya, 3ds Max, Cinema4D, etc.
Renderers: Cycles, Eevee, Arnold, V-Ray, Redshift, etc.
Texture format: PNG (lossless, universal)
Create high-impact visuals with this Realistic Dollar Bill PBR Material, designed for easy integration, artistic flexibility, and premium detail in any 3D pipeline. 💵
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