Us Dollar Bill Pile Seamless Pbr Material

Desertsage in Miscellaneous


Documentation for Dollar Bill PBR Material

Overview

This material simulates stacks or scattered piles of dollar bills and is ideal for use across flat or slightly displaced surfaces. The height and normal maps work together to simulate realistic depth without needing complex geometry. The material is suitable for both real-time and cinematic applications.

Material Setup

In Blender:

  • Open the included .blend file.

  • Materials are already applied to a plane and configured for both Cycles and Eevee.

  • Adjust displacement in Material Settings > Displacement for extra realism in Cycles.

In Game Engines:

  • Import the image maps and apply them to a material/shader.

  • Use a height-based shader for Parallax or Displacement effects (optional).


Use Cases

  • Vault or heist scenes

  • Casinos, ATMs, banks

  • Product visualization for finance or safes

  • Game collectibles, pickups, or environmental props

  • Background dressing for economic-themed media


Compatibility

  • Engines: Unity, Unreal Engine, Godot, etc.

  • DCC Tools: Blender, Maya, 3ds Max, Cinema4D, etc.

  • Renderers: Cycles, Eevee, Arnold, V-Ray, Redshift, etc.

  • Texture format: PNG (lossless, universal)


Create high-impact visuals with this Realistic Dollar Bill PBR Material, designed for easy integration, artistic flexibility, and premium detail in any 3D pipeline. 💵


$4

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Details
Dev Fund Contributor
Published about 1 year ago
Blender Version 3.0 - 4.5
Render Engine Used Cycles, Eevee
Misc Data Uvs-Unwrapped, Low-High-Resolution, Normal-Mapped, Textured
License Creative Commons