Ernesto Romero
over 2 years ago
It's a pleasure to hear that!
This item has an average rating of 4 from 5 ratings by the community.
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This saves me so much time. Glad I got this.
Ernesto Romero
over 2 years ago
It's a pleasure to hear that!
exactly what I need!
Ernesto Romero
almost 3 years ago
Glad to know you've found it useful!
Works perfectly. Was exactly what I needed.
Ernesto Romero
almost 3 years ago
Glad to know you like it!
can you help i just bought it and here are the results: https://ibb.co/XxyJyfJ
Ernesto Romero
over 2 years ago
Greetings.
Sorry about the issue you're having. Can you supply me a .blend file with the object that's causing you trouble?
From that picture I suspect the issue is a degenerate mesh (non-manifold, duplicate vertices, etc.), although generally even these meshes tend to give reasonable-looking results. I'll have to take a look at it to find out the cause of the problem.
Please contact me through a private message, the ratings page does not allow us to communicate further than this.
This function only adds a menu item. The function is already built into the blender.
Ernesto Romero
over 3 years ago
Thank you for your feedback!
Respectfully however I must state that this is not correct. Blender does have the Follow Active Quads operator (hence the "Follow" part in the addon's name) and is part of this addon, but on its own it does not produce the same result as the addon, not without significant manual tweaking (the "Align" part in the addon's name) as explained in the description; simply using the Blender operator will cause it to blindly adjust the UV to the original quad regardless of its shape, which will not result in a rectangular grid (unless the active quad was already a rectangle) and instead cause slanted, non-parallel lines all over the place.
Compare: https://ibb.co/q1gts7s
This addon was born out of personal experience having to repeatedly adjust quads into rectangles for several objects' UVs at a time (think of a garden with lots of planters, or teeth in denture), something that as helpful as Blender's feature is, still requires tedious, repetitive tweaking without the involvement of some other tool such as this one.
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uv clean uv maps align uv 3duv blender uv toolkit blender uv