Uv+ (The Fastest Uv Workflow)

CGMatter in Rendering


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This item has an average rating of 4 from 4 ratings by the community.

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  • Jeff Bellune
    about 1 year ago

    I'm giving this five stars because it is saving me, and will continue to save me, many hours of fiddling around with Blender's UV Unwrapping workflow on my current project.

    Uv+ is not perfect, but it's really good. Echoing Jared's review, I found that models that are large in scale and dimension slow the add-on down. I can scale the models down from hundreds of meters to just a meter or two and the processing time for each change goes from 30 seconds down to just a few seconds. But for me, it's the scale of the object that slows down the add-on, not the number of polys. YMMV.

    I'm also having trouble with the Viewer and Statistics readout being too small to use when the model itself is very large. I've asked the developer about this and am waiting for his response.

    I've already asked the developer a couple of questions, and he has responded promptly, so I'm also happy with the support I've received.

    All in all, I recommend this add-on.

  • pat
    over 1 year ago

    dang! that's fast.
    any plans for cube projection? that's what I mostly use...

    • CGMatter

      over 1 year ago

      :)
      already has cube projection ('box' and 'cube' projection are the same thing)

  • Jared Benham
    over 1 year ago

    It's good for low-poly models but anything bigger (1500 plus tris) and it slows down to a grinding halt... I think it needs to be optimized or fixed a little bit more/baked in the oven before I would recomend it to anyone. It's a shame I can't recomend it, cause I really like CGMatter as a creator as a whole.

  • garfield5mm
    9 months ago

    This addon is currently unusable as it frequently crashes in Blender 5.0. Beyond the performance issues, the UV unwrapping methods feel outdated. While you could view the purchase as a way to support the creator—whose channel I personally support and value deeply—I must be honest: I cannot recommend this addon. It is simply not practical for a professional workflow. For example, when flattening UVs in the 3D view, it uses actual mesh edges as UV lines. This makes it impossible to use the flattened surface as a proper painting plane as originally intended. It’s a real shame

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Details
Blender Extension Compatible Yes
Sales 200+
Rating
4 ratings
Dev Fund Contributor
Published over 1 year ago
Blender Version 4.3 - 4.4
Extension Type Add-on
Render Engine Used Arnold, Blender-Internal, Blender-Game-Engine, Cycles, Eevee, Freestyle, Luxrender, Mental-Ray, Octane, Vray, Yafaray
License Mit