Uv Factory: Powerful Modular Uv Tools

SpaghetMeNot in Procedural Generators


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This item has an average rating of 5 from 9 ratings by the community.

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  • r0fld4nc3
    7 months ago

    Genius. Another pivotal tool in our (and my) pipeline that I will always use. Being a modifier is superb, makes all the difference and works incredibly well, full of customisation, options and ability to mix and match different uvFactory projection modifiers and selections as needed. 20/10, thank you so much for producing this.

  • Arda
    7 months ago

    It's a great set of tools for automating the UV unwrapping process and seeing the effects of changes in real-time. I've already made it an integral part of my hard-surface workflow. As a suggestion for improvement, I wish the tools were organized into sub-folders within the Asset Browser and Add Modifier menu based on their function/category, rather than being lumped into one long alphabetical list. That's a minor quibble though; the add-on is well worth your time and money.

    • SpaghetMeNot

      7 months ago

      Thanks for the great review and the suggestion! Yes I think the categories in the documentation should be mirrored in the asset browser — I'll get that sorted for the next update 👍
      In the meantime if you want to edit them locally you can open the .blend file in the library and update the catalogs in the asset browser. (see here: https://docs.blender.org/manual/en/latest/files/asset_libraries/catalogs.html#creating-catalogs)

  • Enjoyer
    8 months ago

    This tool is amazing, easy to use, and very understandable! Must have tool for fast workflow.

  • Sashi
    11 months ago

    This tool allows you to create clean UV unwraps effortlessly. I often use it for unwrapping buildings, and the results are always very satisfying. It has made the UV unwrapping process for level design much easier.

  • Perry Sieber
    about 1 year ago

    I NEVER give a maximum rating. This addon saved me so much time by not having to bother with the tedious task of manually unwrapping and scaling textures. Now I can spend more time on the fun stuff like modeling.

  • HK
    over 1 year ago

    When geometry nodes were implemented in Blender, everyone thought, "Can we automate UVs with this?"
    But in the end, it wasn't possible. Also, a huge amount of knowledge about geometry nodes was required.

    This node solves all of that succinctly.
    The usage is also modifier-ized, so it's easy for beginners to use.
    This is all you need for simple model shapes and parts.

    Also, the author's UV grid texture is easy on the eyes and very easy to use.
    I find it very useful. Thank you.

  • Fredrick Aven
    over 1 year ago

    A tool that's become absolutely pivotal our pipeline. Combined with his upcomming AO setup for geonodes its just so streamlined to create assets.

    Could not live without it.

  • Hayden Chae
    over 1 year ago

    Fantastic UV tool, saves so much time especially when working with environments and props. 5/5

  • Marius Eugen Mihai
    over 1 year ago

    I can't begin to describe what a time saver this is! Amazing toolset! In some cases I can skip the manual uv unwrap step completely. My only regret is that I can only give this 5 stars :)

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    $90
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    $145
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Details
Sales 600+
Rating
9 ratings
Published over 1 year ago
Blender Version 4.2 - 5.0
Render Engine Used Cycles
License Royalty Free