Uvscaler 9000

Hlopes in Modeling


Paint the parts of your model that matter, and UV Scaler 9000 does the rest.

Instead of manually rescaling UV islands one by one, just paint where texture density should be highest. Everything else automatically falls off toward a floor you set, freeing up texture space so the areas you actually painted can reach the density you asked for.

Built for game assets — guns, props, anything where texture budget should follow where the player actually looks.


Key Features

  • Density painting — brush on Target/75%/50%/25% density, or erase; a live checker + colour overlay shows exactly what you're getting in real time.
  • Occlusion detection — automatically pins hidden geometry to the density floor via hemisphere ray-sampling, with manual black/white brushes to fix edge cases.
  • Smart packing — lays islands out at their true assigned density and keeps deliberately-stacked shells locked together, so intentional overlaps never drift apart.
  • Non-destructive & idempotent — every apply recomputes from a stored backup, so repeated edits never compound or degrade your UVs.
  • Uniform, shape-safe scaling — each island scales around its own centroid, so nothing gets stretched or distorted.

Requires Blender 4.1+. No external dependencies.


$9.99

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Details
Published about 2 months ago
Blender Version 4.1 - 5.1
Extension Type N/A
License GPL