V-Arm 05 Realistic Neutral Hands & Arms

Antonio Solano in Humans


Neutral hands and arms for Blender, built for scenes where one asset needs to work across character types. Short nails, neutral skin tone, and a balanced silhouette that reads naturally as feminine or masculine - 8K PBR textures and the full AXIS Rig (Rigify-based) in one self-contained .blend file.

Geometry

  • Base mesh: 9,002 verts / 17,952 tris (subdivision not applied)
  • Quad-only topology, subdivision-ready, UDIM UVs
  • Preview renders at Subdivision Level 3

Textures (PBR)

  • 8K 32-bit EXR: Displacement, Normal
  • 4K: Base Color, Roughness
  • 2K: Subsurface / Scatter

AXIS Rig (Rigify-based)

  • IK/FK switching per limb, bone layers panel, driver-driven muscle and joint deformation
  • No extra addons required - built on Rigify, which ships with Blender
  • Compatible with the AXIS Core addon for retargeting animation from Mixamo, ActorCore, Unreal, HumanIK, and DAZ

AXIS Panel

Included free with every AXIS model. A rig control interface embedded directly in Blender's N-panel.

  • IK/FK switching and snap (transfer poses between IK and FK without visual displacement)
  • Pose tools: reset, copy, paste, mirror, bilateral flip
  • Viewport simplify toggle with subdivision and particle density controls
  • Rig selector for multi-character scenes
  • Bone group visibility toggles
  • Auto-update checker

Hair

  • Particle Hair with Children

AXIS Core Addon

Retarget and bake animation from Mixamo, ActorCore, Unreal, HumanIK, and DAZ directly onto AXIS rigs. Sold separately - available on Superhive.

Requirements

  • Blender 4.0 or higher
  • Rigify (included with Blender)

Files Included

  • .blend - self-contained, all textures packed, preview HDRI included
  • FBX / GLB / USDZ - deform bones rig, Base Color, Roughness, Normal embedded
  • OBJ pack - right arm, 4 LOD meshes (LOD0-LOD3), mesh + UVs only
  • Backup_Files.zip - raw textures + AXIS_Panel.py backup

Note: The .blend file includes the full AXIS Rig (Rigify-based) with IK/FK controls, bone layers panel, driver-driven deformation, and Particle Hair. FBX, GLB, and USDZ exports include deform bones and shapekeys only - no IK/FK controls, no panel, no drivers, and no hair. These are Blender-native features.

Part of the VERSA series. Browse the full series on my profile.

Full documentation



$34.99

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Details
Sales 10+
Published 4 months ago
Blender Version 4.0 - 5.1
Render Engine Used Cycles
Misc Data Uvs-Unwrapped, Rigged, Low-High-Resolution, Normal-Mapped, Textured
License Royalty Free