Vertex Group Save / Load
What happens to existing skinning on the mesh?
Existing Armature modifiers are replaced by the new one this creates.
What if the armature has changed?
The tool saves and loads weights based on bone names. As long as the bone names haven't changed, this will work.
I cannot load weights
Make sure you select your armature then shift select your mesh
Discover more products like this
rigging import pipeline bfcm23 rigging addon vertex groups spring23 loveblender json summer23 vertex group Export skinning save