Detailed Volvo S90 luxury sedan with a black exterior, chrome accents and a modeled passenger cabin. Designed for automotive visualization, showroom presentations, architectural scenes and cinematic vehicle renders.
Exterior features:
The exterior features a sculpted hood, chrome grille, silver multi-spoke wheels, side mirrors, panoramic roof glazing and defined front and rear light assemblies. White daytime running light strips and red rear-light materials complete the vehicle’s appearance.
Interior features:
The interior includes front and rear seats with headrests, a dashboard, steering wheel, center console and interior door panels. These elements provide cabin detail for views through the windows and interior-focused compositions.
Textures and Materials
UV mapping and assigned materials are included.
Supplied PNG texture maps cover:
Base Color / Albedo
Metallic
Normal
Ambient Occlusion
Texture resolution: 2048 × 2048 pixels.
Linear EXR data-map variants are also supplied for the OBJ material setup. Roughness and lamp emission are configured through material settings rather than separate roughness or emission texture maps.
The Blender file contains packed textures, with external images supplied in the Textures folder. The GLB includes embedded textures.
Included File Formats
Blender — .blend
Autodesk FBX — .fbx
Binary glTF — .glb
Wavefront OBJ with material library — .obj, .mtl
Texture images — .png, .exr
Model Specifications
Vehicles included: 1
Vertices: 1,670,643
Polygons / Triangles: 3,273,614
Vehicle mesh objects: 1 joined mesh with multiple material assignments
Geometry: Triangulated polygon mesh
UV mapping: Included
Interior: Modeled
LODs: Not included
Approximate dimensions: 5.00 m long × 2.01 m wide × 1.43 m high
Native file checked in: Blender 5.1.2
Geometry counts refer to the supplied Blender vehicle mesh. Importers may report different vertex totals when splitting geometry at UV seams or material boundaries.
Usage and Compatibility
This is a static, high-polygon visualization asset. Doors, hood, trunk and wheels are not supplied as independently rigged or animated components.
Real-time use requires project-specific geometry optimization and material setup. Unreal Engine and Unity project files, vehicle controllers, collision meshes and driving physics are not included.
Blender, FBX, GLB and OBJ versions were reopened and checked in Blender. Material appearance can vary between applications, particularly for transparent glass, emission and OBJ/MTL data maps. OBJ users should confirm that their application supports EXR textures.
All files are constantly updated, so once you have purchased them you have access to all improvements and updates that appear.