Volvo S90 High-Poly Pbr Car With Full Interior

sheraz khan in Vehicles


A fully modeled Volvo S90 executive sedan, built inside and out with a complete physically-based (PBR) material workflow.

Every exterior panel, light, wheel, and interior component uses realBase Color, Metallic, Roughness, and Normal maps — nothing is flat-shaded or placeholder.

The rear tail lamps use a true emissive shader for a genuine glowing-LED look, and every glass surface (windshield, side windows, headlight and taillight lenses) carries correct alpha transparency, so the car reads correctly the moment it's imported — no relinking textures or rebuilding materials required.

*Exterior*

Full body shell with a glossy automotive paint finish

Complete glazing: windshield, rear window, side windows, headlight lenses, taillight lenses, and running-light covers, all with real transparencyDetailed front and rear light clusters, including glowing red LED tail-lamp strips

Chrome trim, window surrounds, and badge details (Volvo emblem, S90 script)

Full wheel assemblies — rims, tires, brake discs, and calipers

Exhaust tailpipes and underbody bumper/diffuser detail

Rear diffuser/trim accent piece at the bumper (separate object)

Door shut-lines, panel gaps, and body creases modeled for close-up realism

*Interior*

Dashboard with instrument cluster, center infotainment screen, and a wood-tone trim insert across the dash and door caps

Front seats and rear bench, styled with a stitched, woven cloth-look upholstery pattern in a light cream/gray tone that contrasts with the black exteriorCenter console, steering wheel, and front/rear door trim panels

Speedometer/gauge cluster geometry

Cabin holds up under close interior camera angles — visible stitching, seat panel seams, and door-pillar trim

**Technical Specifications

**Objects 2 — main car body + rear bumper trim accent

Polygon count 1,820,956 tris total (1,805,389 body + 15,567 trim)

Vertex count 1,670,643

Materials 46 total (44 on the car body, 1 on the trim piece, 1 unused slot)

Texture maps

Base Color

Metallic

Roughness,

Normal — 2048 × 2048 per material

Real-world scale ~5.0 m (L) × 2.0 m (W) × 1.4 m (H) equivalent

Texture count 166 image files

UV layout Single UV channel per object, clean unwrap

Transparency Real alpha-based glass on all glazing and light lenses

Emission Dedicated emissive shader on tail-lamp LED elements

What's Included

.blend — native Blender file

Fbx

Obj

Dae

Texture files

Please Note

All files are constantly updated, so once you have purchased them you have access to all improvements and updates that appear.


$79

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Details
Published 8 days ago
Blender Version 4.0 - 4.5
Render Engine Used Blender-Internal, Cycles
Misc Data Uvs-Unwrapped, Low-High-Resolution, Normal-Mapped, Textured
License Royalty Free