Blender sources • FBX/OBJ where noted • PBR + Toon (LBS + outline) • UV’d 1–4K
Outfit your characters fast with a cohesive library of 18 wearable props—from arm cannons, jetpacks v1–v4, mecha angel wings, helmets T1–T2,
respirators and cat-ear headsets to combat boots, jackets, sweaters, cardigans, a robotic combat arm, and an animated pocket umbrella—each UV’d,
textured up to 4K, and ready in PBR + Toon (LBS).
Overview:
This pack delivers modular, drop-in wearables for stylized games and cinematics.
Most assets ship with PBR and Toon (LBS + outline) materials, clean UVs, and 1K/2K/4K textures for flexible pipelines.
Several items are rigged (jetpacks, wings, robotic arms, umbrella with shape-key animation), and curve/hook setups are used where appropriate for natural motion. Authoring is consistent—modeled in Blender,
textured in Substance Painter—with tidy object/material organization so you can quickly retarget, attach, and render.
Pack Highlights
18 wearables & hero props covering back, head, face, hands/arms, torso, and feet
Rigging & animation: jetpacks, mecha wings, robotic arms, pocket umbrella with shape keys
Shaders: PBR + Toon (LBS + outline) across the pack (Toon-only where noted)
Textures: 1K / 2K / 4K per item, UV unwrapped, efficient sets
Authoring: Blender modeling; Substance Painter texturing
Formats: Original .blend (FBX/OBJ where provided or easily exported)
Included Wearables & Props — key notes
Arm Cannon — 2 objects, 1 material set (+1 outline), 1 texture set. 1K/2K/4K. PBR + Toon.
Button Jacket — 5 objects, 1 material set, 1 texture set. 1K/2K/4K.
Cardigan — 5 objects, 1 material set, 1 texture set. 1K/2K/4K.
Footwear – Sports Style — Single-boot model: 9 objects, 1 material set (+1 outline), 1 texture set per boot. 1K/2K/4K. PBR + Toon.
Gas Mask – Respirator — 3 objects, 3 material sets (+1 outline), 1 texture set. 1K/2K/4K. PBR + Toon.
Headset with Cat Ears — 1 object, 1 material set (+1 outline), 1 texture set. 1K/2K/4K. PBR + Toon.
Jetpack v1 (Rigged) — 17 objects, 1 material set (+1 outline), 1 texture set. 1K/2K/4K. PBR + Toon.
Jetpack v2 (Rigged) — 18 objects, 1 material set (+1 outline), 1 texture set. 1K/2K/4K. PBR + Toon.
Jetpack v3 (Rigged) — 21 objects, 2 material sets (+1 outline), 1 texture set. 1K/2K/4K. PBR + Toon.
Jetpack v4 (Rigged) — 17 objects, 1 material set (+1 outline), 1 texture set. 1K/2K/4K. PBR + Toon.
Jumper – Sweater — 3 objects, 1 material set, 1 texture set. 1K/2K/4K.
Metal Leather Boots – Sci-Fi Combat — Single-boot model: 7 objects, 1 material set (+1 outline), 1 texture set. 1K/2K/4K. PBR + Toon. Mirror modifier present.
Helmet – Space Mask T1 — 3 objects, 1 material set (+1 outline), 1 texture set. 1K/2K/4K. PBR + Toon.
Helmet – Space Mask T2 — 5 objects, 1 material set (+1 outline), 1 texture set. 1K/2K/4K. PBR + Toon.
Full-Face Masks (Set of 4) — 4 objects, 1 material set (+1 outline), 1 texture set. 1K/2K/4K. PBR + Toon.
Mecha Angel Wings (Rigged & Animated) — Hooked curves. 8 objects, 3 material sets (+1 outline), 1 texture set. 1K/2K/4K. PBR + Toon.
Rigged Robotic Combat Arm — Toon Shader — Fully rigged, detailed mechanical plating and weapons. Toon look; optimized topology; .blend included.
Pocket Umbrella (Rigged & Animated) — Shape-key animation. 10 objects, 1 material set, 1 texture set. 1K/2K/4K PBR+AO maps. 3 texture variations.
Tech & Compatibility
Software: Blender authoring; Substance Painter textures
Files: Original .blend across the pack; FBX/OBJ where supplied (others export cleanly)
Units & Orientation: meters, Z-up; origins placed sensibly for snapping/attachment
Shaders: PBR + Toon (LBS + outline); Toon-only items noted
Textures: 1K/2K/4K, clean UVs; AO or packed maps where provided
Ideal Use Cases
Stylized and sci-fi games, cinematic shorts, previs, VR/AR, character kitbashing, and quick look-dev for outfit iterations.
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More: https://linktr.ee/ed3d