Complete set of three white flag variants designed for architectural visualization, presentations, and symbolic scenes. The collection includes draped, hanging, and waving cloth states, each captured with realistic folds and detailed fabric texture. All cloth physics are frozen in natural positions, allowing immediate use. The free-standing and wall-mounted pole configurations, give flexibility for interiors, building facades, ceremonial spaces, or public environments. The neutral surface makes the flags ideal for custom branding, mockups, or scenes where the white flag serves as a widely recognized symbol of peace.
Key Features
- Collection of 3 white flag variants in different cloth states
- Includes draped, hanging, and waving poses with realistic folds
- Free-standing and wall-mounted pole configurations
- Neutral surface ideal for mockups, branding, or symbolic peace scenes
- Production-ready for professional pipelines
- Hand-modeled geometry with clean topology and optimized mesh
- High-quality 4K PBR textures (Diffuse, Roughness, Normal)
- Ready to render out-of-the-box with included lights and cameras
- Native Blender setup – no third-party plug-ins required
Technical Details
- Original Software: Blender v3.0
- Tested in: Blender 5.0 (Fully compatible)
- Objects Included: 3
- Polygons: 21,122 (Subdivision OFF) / 337,952 (Subdivision ON)
- Vertices: 21,140 (Subdivision OFF) / 337,970 (Subdivision ON)
- Largest object (Flag 3): 7,482 polygons and 7,468 vertices (Subdivision OFF)
- Units: Centimeters (H: 185; W: 32; L: 293)
- Renderer: Blender Cycles
- Plug-ins: None required
Textures & Materials
- Standard PBR workflow
- 4K textures (4096×4096 px): Diffuse, Roughness, Normal
- All textures created from original photographs or drawings
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Ready to render out-of-the-box – lighting and cameras used for previews are included
Mesh & File Structure
-
Handcrafted mesh with clean topology
- Export formats (non-native) provided as base mesh (not smoothed) for flexible subdivision control
Additional Notes
- All preview renders created in Blender Cycles without compositing editors