Wild Skunk Eating Fur Animated Rigged For Blender is an eating animation of a 3d model of the iconic black and white mammal known for its distinctive appearance and ability to emit a strong odor as a defense mechanism.
This model features the classic black fur with white stripes running down its back, accurately representing the skunk’s unique markings. The fluffy tail and rounded body are meticulously detailed, capturing the skunk’s natural posture and texture. Ideal for educational purposes or wildlife simulations, this model emphasizes realism and detail.
For wildlife education, virtual zoos, simulation games, nature documentaries, environmental awareness programs, animal behavior studies, natural history exhibits, digital art projects, realistic renderings, animation studios, gaming development, wildlife conservation campaigns, educational applications, ecological research, and creative media content.
This animation set includes natural skunk behavior suitable for wildlife simulations, games, and stylized character interaction.
Animations included:
Eating From Ground (non-looped, in-place)
Ground-level feeding behavior with sniffing, chewing, and subtle posture adjustments. Duration: up to 8 sec.
Technical details:
FPS: 30
Rigged model
In-place and root motion variations included
Realistic timing and secondary motion
Suitable for real-time and cinematic use
Wild Skunk Eating Fur Animated Rigged For Blender is fully rigged and is ready to be animated in Blender. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.
Wild Skunk Eating Fur Animated Rigged For Blender has a Fur modifier, hair customizable (hair count, hair segments, hair color, root size, tip size, etc).
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Features:
- High quality polygonal model, has real dimensions. Easy to merge into your scene.
- Units: cm
- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)
- All the objects come with complete UVs
All textures and materials are included and mapped. (All colors can be easily modified.)
- All objects are logically named and grouped for ease of objects selection and scene management.
- No part-name confusion when importing several models into a scene.
- No cleaning up necessary (Model does not include any backgrounds or scenes used in preview images.) - just drop model into your scene.
- No special plugin needed to open scene.
- PBR Materials
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Textures Formats:
-5png(4096x4096)
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(c) 3d_molier International