Wine Cellar V1 - Arched Stone Basement With Barrel

BeshMesh in Buildings


A historical wine cellar designed as a coherent architectural space with a rectangular layout and atmosphere. The arched stone ceilings and masonry surfaces create a visually unified interior. Barrel stacks are arranged along the walls and in the central zone, forming readable aisles and storage logic that feels grounded in real winery environments. The cellar is suitable for realistic environments, storytelling scenes, and architectural visualizations.

Key Features

  • Arched stone basement architecture with vaulting
  • Rectangular floor plan with clear spatial structure
  • Barrel stacks arranged along walls and central aisles
  • Realistic stone surfaces with natural variation
  • Dark polished wooden floor with subtle reflectivity
  • Integrated wall-mounted lighting for atmospheric illumination
  • Large double entrance doors and small upper window detail
  • Suitable for cinematic and architectural use
  • Production-ready for professional pipelines
  • Hand-modeled geometry with clean topology and optimized mesh
  • High-quality 4K PBR textures (Diffuse, Roughness, Normal)
  • Ready to render out-of-the-box with included lights and cameras
  • Native Blender setup – no third-party plug-ins required

Technical Details

  • Original Software: Blender v3.4
  • Tested in: Blender 5.0 (Fully compatible)
  • Objects Included: 23
  • Polygons: 193,228 (Subdivision OFF) / 996,086 (Subdivision ON)
  • Vertices: 196,930 (Subdivision OFF) / 999,090 (Subdivision ON)
  • Units: Centimeters (H: 440; W: 1215; L: 596)
  • Renderer: Blender Cycles
  • Plug-ins: None required

Textures & Materials

  • Standard PBR workflow
  • 4K textures (4096×4096 px): Diffuse, Roughness, Normal
  • All textures created from original photographs or drawings
  • Ready to render out-of-the-box – lighting and cameras used for previews are included

Mesh & File Structure

  • Handcrafted mesh with clean topology
  • Export formats (non-native) provided as base mesh (not smoothed) for flexible subdivision control

Additional Notes

  • All preview renders created in Blender Cycles without compositing editors

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Details
Dev Fund Contributor
Published 7 months ago
Blender Version 3.4 - 5.0
Render Engine Used Cycles
Misc Data Uvs-Unwrapped, Manifold-Mesh, Low-High-Resolution, Normal-Mapped, Textured
License Royalty Free