A spacious wine cellar shaped as a structured underground interior with vaulted stone architecture and layered spatial depth. The layout creates a natural hierarchy of zones and passages. Dark wooden barrels with weathered metal hoops introduce a richer character, while stone walls, subtle window openings, and atmospheric lighting build a balanced contrast between material weight and controlled illumination. The environment works as a ready-made setting for winery scenes, cinematic storytelling, and architectural visualization.
Key Features
- Vaulted stone cellar with structured spatial layout
- Dark wine barrels with worn surfaces and rusty metal hoops
- Realistic stone masonry and material variation
- Integrated doors, windows, and atmospheric lighting
- Suitable for winery, cellar, and cinematic environments
- Production-ready for professional pipelines
- Hand-modeled geometry with clean topology and optimized mesh
- High-quality 4K PBR textures (Diffuse, Roughness, Normal)
- Ready to render out-of-the-box with included lights and cameras
- Native Blender setup – no third-party plug-ins required
Technical Details
- Original Software: Blender v3.4
- Tested in: Blender 5.0 (Fully compatible)
- Objects Included: 7
- Polygons: 215,659 (Subdivision OFF) / 1,177,1206 (Subdivision ON)
- Vertices: 219,061 (Subdivision OFF) / 1,180,522 (Subdivision ON)
- Units: Centimeters (H: 439; W: 1215; L: 1288)
- Renderer: Blender Cycles
- Plug-ins: None required
Textures & Materials
- Standard PBR workflow
- 4K textures (4096×4096 px): Diffuse, Roughness, Normal
- All textures created from original photographs or drawings
-
Ready to render out-of-the-box – lighting and cameras used for previews are included
Mesh & File Structure
-
Handcrafted mesh with clean topology
- Export formats (non-native) provided as base mesh (not smoothed) for flexible subdivision control
Additional Notes
- All preview renders created in Blender Cycles without compositing editors