A fully dressed winery restaurant environment built inside a vaulted stone cellar with a clear rectangular layout and refined wooden flooring. The scene combines architectural structure with curated wine-focused set dressing, creating a cohesive interior that feels spatially believable and visually composed. Barrel-based tables, wine setups, racks, cabinets, and lighting elements form a balanced dining atmosphere that works naturally for cinematic visuals, hospitality scenes, and high-end interior visualization.
Key Features
- Vaulted stone cellar with rectangular spatial layout
- Luxury winery restaurant set dressing with barrel tables and wine setups
- Wine racks, cabinets, and display systems integrated into the interior
- Wooden flooring, atmospheric lighting, and architectural details
- Suitable for cinematic and hospitality visualizations
- Production-ready for professional pipelines
- Hand-modeled geometry with clean topology and optimized mesh
- High-quality 4K PBR textures (Diffuse, Roughness, Normal)
- Ready to render out-of-the-box with included lights and cameras
- Native Blender setup – no third-party plug-ins required
Technical Details
- Original Software: Blender v3.4
- Tested in: Blender 5.0 (Fully compatible)
- Objects Included: 41
- Polygons: 215,740 (Subdivision OFF) / 1,235,038 (Subdivision ON)
- Vertices: 213,718 (Subdivision OFF) / 1,237,064 (Subdivision ON)
- Units: Centimeters (H: 440; W: 1215; L: 596)
- Renderer: Blender Cycles
- Plug-ins: None required
Textures & Materials
- Standard PBR workflow
- 4K textures (4096×4096 px): Diffuse, Roughness, Normal
- All textures created from original photographs or drawings
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Ready to render out-of-the-box – lighting and cameras used for previews are included
Mesh & File Structure
-
Handcrafted mesh with clean topology
- Export formats (non-native) provided as base mesh (not smoothed) for flexible subdivision control
Additional Notes
- All preview renders created in Blender Cycles without compositing editors