A spacious winery restaurant environment shaped by a branching cellar layout and layered architectural composition. The scene blends vaulted stone construction with extensive wine-oriented furnishing, creating a rich interior. Barrel stacks, tapped barrels, wine displays, and dining elements are arranged with clear spatial logic, making the environment suitable for premium hospitality visuals, narrative scenes, and immersive architectural presentations.
Key Features
- Expanded vaulted cellar layout with multiple spatial zones
- Extensive winery set dressing including barrel stacks and wine displays
- Dining and bar elements integrated into the cellar architecture
- Atmospheric lighting supporting depth and visual hierarchy
- High-detail environment for premium interior and cinematic scenes
- Production-ready for professional pipelines
- Hand-modeled geometry with clean topology and optimized mesh
- High-quality 4K PBR textures (Diffuse, Roughness, Normal)
- Ready to render out-of-the-box with included lights and cameras
- Native Blender setup – no third-party plug-ins required
Technical Details
- Original Software: Blender v3.4
- Tested in: Blender 5.0 (Fully compatible)
- Objects Included: 12
- Polygons: 364,253 (Subdivision OFF) / 1,655,432 (Subdivision ON)
- Vertices: 368,219 (Subdivision OFF) / 1,659,414 (Subdivision ON)
- Units: Centimeters (H: 439; W: 1215; L: 1288)
- Renderer: Blender Cycles
- Plug-ins: None required
Textures & Materials
- Standard PBR workflow
- 4K textures (4096×4096 px): Diffuse, Roughness, Normal
- All textures created from original photographs or drawings
-
Ready to render out-of-the-box – lighting and cameras used for previews are included
Mesh & File Structure
-
Handcrafted mesh with clean topology
- Export formats (non-native) provided as base mesh (not smoothed) for flexible subdivision control
Additional Notes
- All preview renders created in Blender Cycles without compositing editors
- Rigid body simulation video showcases a dynamic artistic transformation of the space (animation data not included with the asset)