A large-scale winery restaurant environment combining complex cellar architecture with layered dining and wine presentation zones. The scene merges vaulted stone spaces, illuminated barrel tables, and restaurant-style seating into a cohesive interior. Wine displays, barrel installations, and fully arranged dining tables create a cinematic hospitality environment that supports detailed storytelling, architectural visualization, and high-end interior scenes.
Key Features
- Complex vaulted cellar architecture with multiple interconnected zones
- Illuminated barrel tables and restaurant-style dining setups
- Wine racks, barrel installations, and curated display elements
- Suitable for cinematic, hospitality, and archviz projects
- Production-ready for professional pipelines
- Hand-modeled geometry with clean topology and optimized mesh
- High-quality 4K PBR textures (Diffuse, Roughness, Normal)
- Ready to render out-of-the-box with included lights and cameras
- Native Blender setup – no third-party plug-ins required
Technical Details
- Original Software: Blender v3.4
- Tested in: Blender 5.0 (Fully compatible)
- Objects Included: 16
- Polygons: 606,718 (Subdivision OFF) / 2,777494 (Subdivision ON)
- Vertices: 612,380 (Subdivision OFF) / 2,783,196 (Subdivision ON)
- Units: Centimeters (H: 440; W: 2044; L: 1827)
- Renderer: Blender Cycles
- Plug-ins: None required
Textures & Materials
- Standard PBR workflow
- 4K textures (4096×4096 px): Diffuse, Roughness, Normal
- All textures created from original photographs or drawings
-
Ready to render out-of-the-box – lighting and cameras used for previews are included
Mesh & File Structure
-
Handcrafted mesh with clean topology
- Export formats (non-native) provided as base mesh (not smoothed) for flexible subdivision control
Additional Notes
- All preview renders created in Blender Cycles without compositing editors