A realistic wooden deck platform designed as a ready-to-use foundation for outdoor structures and architectural scenes. Built from individual timber planks with natural spacing and believable construction logic, this asset works as a flexible base for gazebos, pergolas, seating areas, cabins, or garden installations. The clean, neutral design makes it easy to integrate into a wide range of environments – from backyard visualization and landscape archviz to game levels and exterior set dressing. Its grounded proportions and detailed wood surface help visually anchor surrounding objects and give outdoor scenes a clear structural starting point.
Key Features
- Raised wooden deck platform suitable as terrace or structural base
- Timber plank construction with realistic spacing and alignment
- Neutral outdoor foundation adaptable to garden and architectural scenes
- Versatile prop for gazebos, pergolas, cabins, or environment design
- Production-ready for professional pipelines
- Hand-modeled geometry with clean topology and optimized mesh
- High-quality 4K PBR textures (Diffuse, Roughness, Normal)
- Ready to render out-of-the-box with included lights and cameras
- Native Blender setup – no third-party plug-ins required
Technical Details
- Original Software: Blender v3.5
- Tested in: Blender 5.0 (Fully compatible)
- Objects Included: 1
- Polygons: 9,016 (Subdivision OFF) / 144,256 (Subdivision ON)
- Vertices: 9,056 (Subdivision OFF) / 144,296 (Subdivision ON)
- Units: Centimeters (H: 23; W: 326; L: 326)
- Renderer: Blender Cycles
- Plug-ins: None required
Textures & Materials
- Standard PBR workflow
- 4K textures (4096×4096 px): Diffuse, Roughness, Normal
- All textures created from original photographs or drawings
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Ready to render out-of-the-box – lighting and cameras used for previews are included
Mesh & File Structure
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Handcrafted mesh with clean topology
- Export formats (non-native) provided as base mesh (not smoothed) for flexible subdivision control
Additional Notes
- All preview renders created in Blender Cycles without compositing editors