Wooden Human Cyborg With Electric Joints (Rigged)

Dennis Hafemann in Sci-Fi


Wooden Human Cyborg With Electric Joints (Rigged)

Bring a sci-fi / fantasy and unique fusion of traditional craftsmanship and futuristic biotechnology into your project. This model features an eerie, evolved cyber-puppet, a perfect blend of a classic wooden mannequin, organic flesh undertones, and advanced robotic components, with metal plates and electric joints. Designed for sci-fi, dark fantasy, or horror projects, this asset represents a higher evolutionary stage of an android, where the physical boundaries of human and machinery are held together by pure energy.

  • Modular Object Structure: For maximum flexibility, the model is built from completely separate mesh objects. The main body parts, the metallic robot plates and the electrical energy arcs as joints are all independent, allowing you to easily animate, move, detach or modify individual pieces.

  • Levitating Arc Joint Design: The limbs are visually disconnected and bound together by animated electrical energy nodes, giving the character a levitating, high-tech cyborg appearance.

  • Highly Customizer Materials: The shader setup is modular. The detailed textures for the organic wood grain, the corrupted human skin tissue, the emissive lightning arcs, and the polished metallic plates are separate materials. You can easily tweak colors, emissive strength, or swap materials and textures to match your style.

  • Versatile Aesthetic: Perfect as a sci-fi villain, a surreal AI boss, a biomechanical laboratory experiment, or a dark cyberpunk interpretation of classic puppet lore.

  • Geometry: Low poly, modifiers used, Electric Joints: Geometry Nodes modifier used to create electric arcs, adjustable


Wooden Human Cyborg in an artistic environment


(* Artistic environment not included in this product.)


    Size

    Human Body, including metal parts: T-Pose, XYZ: 238 x 28,7 x 221 cm


    Faces

    without modifiers: ~21k

    with modifiers: ~ 37k

    (Electric Joints may vary, depending on the set values in the Geometry Nodes modifier.)


    Materials

    Procedural materials combined with 2K textures/materials. Spots, density, etc. easy to change.


    Including

    • One ensambled (collection) sci-fi / fantasy character: Wooden Human Cyborg
    • Separated objects: Body, metal plates, electric joints, armature
    • separated procedural materials, combined with 2K textures/materials
    • Armature, Rigged with head, spine, arms, fingers, legs, toes


    Usage

    • Download and extract .zip file.
    • Open .blend file in Blender, ready to render.
    • Import / Append (F4) collection "Wooden Human Cyborg", or any material or separated object to your scene, as you like.
    • Collection "Wooden Human Cyborg" is marked as asset and can be imported from Blenders asset browser, if extracted .blend file is located in your asset library path.


    $5

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    Details
    Dev Fund Contributor
    Published 3 months ago
    Blender Version 4.3 - 5.2
    Render Engine Used Cycles
    Misc Data Rigged
    License Royalty Free