Worn yellow painted gas canister with handles and cables (Game Ready)
This is a simple cylindrical canister, usable as a gas canister, a power cell, etc. It's surface is weathered, rusty and edge worn. Painted in a dark yellow / orange paint with metallic spots, metallic carry handles on each side and black cables with connectors on the back.
With it's industrial / urban style it can be used for several scenes, urban streets, abondaned military zones, toxic waste forest areas, moody indoor cellar scenes, etc.
Version for Blender
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The included version for Blender provides the procedual setup of this canister, separated objects, simple mesh, multiple modifers for beveling, subdivision, procedual material, etc. Faces, without modifiers: 12.5k, with modifier: 52k Material: procedual |
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The main material, the edge worn, rusty, metallic paint, is set up as a "material shader"-node and provides several properties to influence the surface, like color, edge wear, spots, scratches, scaling, detailing, etc. |
Create different styles of canisters with the procedual version for Blender
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Game Ready (only the yellow canister)
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The version for blender was reduced and textures were baked into two objects, a high poly and a low poly version of a game ready object. The object's parts, like canister, handles, cables, are still seperated, but combined to one single object and combined textures to reduce render-calls in game engines. Faces, Low poly: 10.6k, High poly: 52k Material: 4K textures of diffuse, metallic, roughness, normal |
The canister in an example scenery

(Example scenery not included in this product.)
Size
The canister, no matter which version, has a real world size of 30 x 25.8 x 75.7 cm.
What's included ?
.blend-file:
- Blender-version of the canister: collection with separated objects, with modifiers and separated materials (collection marked as asset)
- Material "Scratched Edge Worn Tri-Color Paint" with material-shader-node, for adjusting the canister's look (material and shader-node marked as asset)
- Single high poly and low poly game ready objects with 4K textures (objects marked as assets)
Directories:
- game_ready_(high/low)_poly, including the material 4K textures-files, also each a pre-exported .FBX-file of the version, ready for imports.
Usage
- Download and extract .ZIP-file.
- Use .blend-file, ready to render.
- Copy/Move the content to a directory in your asset-library and drag/drop/import the "canister"-objects and "scratched edge worn..."-material from the asset browser.
- Import .FBX from directories to your 3D-software/game engine.





