Worn Yellow Painted Gas Canister With Handles and Cables (Game Ready)

Dennis Hafemann in Products


Worn yellow painted gas canister with handles and cables (Game Ready)

This is a simple cylindrical canister, usable as a gas canister, a power cell, etc. It's surface is weathered, rusty and edge worn. Painted in a dark yellow / orange paint with metallic spots, metallic carry handles on each side and black cables with connectors on the back.

With it's industrial / urban style it can be used for several scenes, urban streets, abondaned military zones, toxic waste forest areas, moody indoor cellar scenes, etc.


Version for Blender



The included version for Blender provides the procedual setup of this canister, separated objects, simple mesh, multiple modifers for beveling, subdivision, procedual material, etc.

Faces, without modifiers: 12.5k, with modifier: 52k

Material: procedual



The main material, the edge worn, rusty, metallic paint, is set up as a "material shader"-node and provides several properties to influence the surface, like color, edge wear, spots, scratches, scaling, detailing, etc.


Create different styles of canisters with the procedual version for Blender





Game Ready (only the yellow canister)



The version for blender was reduced and textures were baked into two objects, a high poly and a low poly version of a game ready object. The object's parts, like canister, handles, cables, are still seperated, but combined to one single object and combined textures to reduce render-calls in game engines.

Faces, Low poly: 10.6k, High poly: 52k

Material: 4K textures of diffuse, metallic, roughness, normal


The canister in an example scenery


(Example scenery not included in this product.)


Size

The canister, no matter which version, has a real world size of 30 x 25.8 x 75.7 cm.


What's included ?

.blend-file:

  • Blender-version of the canister: collection with separated objects, with modifiers and separated materials (collection marked as asset)
  • Material "Scratched Edge Worn Tri-Color Paint" with material-shader-node, for adjusting the canister's look (material and shader-node marked as asset)
  • Single high poly and low poly game ready objects with 4K textures (objects marked as assets)

Directories:

  • game_ready_(high/low)_poly, including the material 4K textures-files, also each a pre-exported .FBX-file of the version, ready for imports.


Usage

  • Download and extract .ZIP-file.
  • Use .blend-file, ready to render.
  • Copy/Move the content to a directory in your asset-library and drag/drop/import the "canister"-objects and "scratched edge worn..."-material from the asset browser.
  • Import .FBX from directories to your 3D-software/game engine.

$3

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Details
Dev Fund Contributor
Published about 1 year ago
Blender Version 3.6 - 4.5
Render Engine Used Cycles
Misc Data Uvs-Unwrapped, Low-High-Resolution, Normal-Mapped, Textured
License Royalty Free