WrapZar — head wrapping for Blender: conform any head model (scan, sculpt, AI-generated, Daz3D, MetaHuman) onto your trusted basemesh while keeping every vertex, face, UV layout and vertex group exactly where you authored them. Point pairs or surface splines, free faces for mouth and eye cavities, Flexible Shape Fit for creatures and stylized heads, background solving with cancellation, and texture relocation that bakes the source's images into your template's UV atlas with distance-limited projection and automatic edge fill. Windows, macOS and Linux, fully offline, Blender 5.1+. Product page with features, use cases, showcase videos and requirements.