XQ High Detail 3D Model Assets Plant Cocos | Coconut Nucifera Palm Tree
PRODUCT Documentation
Cocos Nucifera Palm Tree
Cocos Nucifera Palm Tree – Unreal Engine Documentation
This document provides technical and usage information for the Unreal Engine version of the
“Cocos Nucifera Palm Tree” asset pack.
Unreal Engine Version
• Compatible with Unreal Engine 5.6 and above
• Optimized for real-time rendering in Unreal Engine 5
Mesh Content
• Number of unique meshes: 16
• Each mesh includes:
- Nanite-enabled version
- Non-Nanite version with LODs
• LOD setup: LOD0 – LOD3 (varies per mesh)
• Collision: Automatically generated simple collision
• No skeletal meshes or rigging included
Nanite Support (Important)
This product includes Static Meshes with Nanite enabled.
Nanite is enabled by default on supported meshes and is intended for high-quality real-time
rendering. Users may freely enable or disable Nanite per mesh depending on their project
requirements and target platform.
For detailed information about Nanite requirements, limitations, and best practices, please
refer to the official Unreal Engine documentation:
https://docs.unrealengine.com/5.0/en-US/nanite-virtualized-geometry-in-unreal-engine/
Animation System
• No skeletal or vertex animations are included
• All animations are material-based
• Wind animation is implemented using:
- World Position Offset (WPO)
- Pivot Painter 2 workflow
• Rain and snow effects are implemented directly in the material system
• Weather effects are blended through:
- Base Color
- Normal
- Roughness channels
Materials & Textures
• One master material
• 129 material instances
• 95 textures included
• Texture resolution range:
- 1024x4096 to 4096x4096
• Physically based materials (PBR)
• Designed for realistic lighting and close-up rendering
Blueprints
• One Blueprint included:
- Name: BP_Wind_Weather_Controller
- Path: /Game/Cocos_Nucifera/Blueprints
• The Blueprint provides:
- Global control of wind intensity and direction
- Enable/disable rain and snow effects
• Blueprint functionality is optional
• Blueprint only controls material parameters
• No mesh, rigging, or animation dependencies
OVERVIEW Level
• A demo level is included with the project
• The demo level showcases:
- All palm tree meshes
- Nanite and non-Nanite versions
- Wind, rain, and snow effects
• Lighting is pre-built in the demo level
• The Blueprint controller is placed in the demo level and clearly marked
Dependencies & Requirements
• Unreal Engine 5.6
• No external plugins required
• Uses standard Unreal Engine material features
• Uses Pivot Painter 2 for wind animation (material-based)
A full setup and usage walkthrough is provided via video tutorial:
https://www.youtube.com/watch?v=MAkbkTrXEKE
The tutorial explains:
• Mesh usage
• Material and weather controls
• Blueprint usage
• Nanite and non-Nanite workflow
Additional Notes
• All assets are self-contained within the project
• No external assets or dependencies are referenced
• Assets are suitable for:
- Cinematic environments
- Real-time scenes
- Architectural visualization
- Simulation projects
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