Zbundle - Zcloth & Zsmoke

Valentin in Presets


Installation:

  1. Download the "zcloth-[version].zip" / "zsmoke-[version].zip" file.
  2. Open Blender.
  3. Go to Edit -> Preferences.
  4. In the "Get Extensions" tab press on the "Extensions Settings" arrow next to the "Repositories" dropdown and press on "Install from disk".
  5. Locate the .zip file and press "Install from disk".
  6. Wait until it registers.
  7. Restart Blender.


ZCloth Documentation:


Tools:

  • Cloth (Geometry Nodes): Its primary function is to create non-destructive cloth simulation by letting you play with the density of your mesh at any moment.
    It also gives you the possibility to use any object of your scene as a pin for your simulation. The pin acts in a different way as the default one.
    Subdivision Level: Split the faces of the mesh into smaller faces, giving it a smooth appearance.
    Create Pin Group: Creates an empty Vertex group named "pin" on the selected mesh.
    The pin group is used in the Output attributes of the Geometry Nodes by default.
    Pin Object: Use the selected object as a pin. An object can't pin itself.
    Pin Influence: How much does the pin object influence the cloth.
  • Fuzz (Geometry Nodes): Creates fuzz on the mesh.
    Resolution: Resolution of the curves used to generate the fuzz. To use noise on the fuzz it is recommended to set the Resolution to at least 32.
    Density: Density of fuzz.
    Density Multiplier: Multiply the density of fuzz.
    Scale: General scale of the fuzz.
    Scale Random Min: Scale of the smallest strand of fuzz.
    Scale Random Max: Scale of the biggest strand of fuzz.
    Rotation Random: Amount of random rotation for each strand of fuzz.
    Seed: Seed of the distribution of fuzz on the mesh.
    Noise Scale: General scale of the noise.
    Noise Detail: Number of noise octaves. Higher values give more detailed noise but increase render time.
    Noise Distortion: Amount of distortion.
    Noise Seed: Seed of the noise.
    Curve Resolution: Number of points for each loop forming a strand of fuzz.
    Curves Radius: Distance of the points from the origin.


    ZSmoke Documentation:


    Settings:


    - Emission:

    Emitter: Object where the smoke will come out. The object selected has to be a mesh.
    Density: Density of smoke emitted.
    Deletion Threshold: Threshold before the particles are deleted when their Temperature is equal to.


    - Physics:

    Pressure: Pressure applied to the smoke. Negative values will make the smoke gather, and positive values will make it spread.
    Temperature Min/Max: Temperature given to each particle at their birth. The temperature is picked between the minimum value and the maximum value.
    Cooling: How slow the smoke will take to cool.
    Diffusion: How much the smoke will spread.


    Forces:

    Gravity XYZ: Constant acceleration in a given direction.
    Wind XYZ: Constant acceleration in a given direction.
    Buoyancy: Buoyant force. Higher values result in fast rising smoke.
    Noise: Strenght of noise.
    Noise Scale: Scale of noise.


    Collisions:

    Subframes: Number of time the collisions will be calculated per frame.
    Collider: Object that can interact with the smoke.


    - Particles:

    Particles Size: Size of the particles forming the smoke.
    Particles Rotation Min/Max XYZ: Rotation given to each particle at their birth. The rotation is picked between the minimum value and the maximum value.
    Particles Always Facing Camera: If enabled, the particles composing the smoke will always face the selected camera.
    Camera: Camera that the particles will always face.


    Attributes:


    Temperature: Temperature of each particle composing the smoke. The temperature starts at a value of 1 decrease based on the cooling and affect the size and the velocity of the particles.
    Age: Age of each particle composing the smoke. The age starts at a value of 1 and increase for each frame the particle lived.

  • - 1 User - Non-commercial

    $27.99
  • - 5 Users - Commercial use - Early Access

    $79.99
  • - 5 Users - Commercial use - Early Access - Prioritized support

    $159.99
$27.99

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Details
Blender Extension Compatible Yes
Dev Fund Contributor
Published over 1 year ago
Blender Version 4.2 - 4.4
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL