Diyan Nikolov

I’m a 3D artist from Bulgaria,working somewhere between architecture,technical and visual art,environment art and game development.I tend to get as interested in how something is built as I am in how it looks. That’s probably why I spend so much time in Blender’s Geometry Nodes,turning ideas into flexible systems instead of settling for a model that only works once. Blender is my main tool,with Unreal Engine 5,Photoshop,DaVinci Resolve and Archicad filling out the rest of my workflow.Most of my work revolves around Archviz,but I’m equally drawn to building custom tools,experimenting with procedural workflows, and creating things that make other artists lives a little easier.I like figuring things out, breaking the usual workflow when there’s a better way, and seeing where an idea takes me.