G42 Studios is my 3D and technical art studio, where I create Blender tools, procedural systems, and 3D visuals. A big part of what I’m interested in is procedural modeling: building systems that let artists create and control complex things without having to build everything by hand. I also make smaller tools that solve practical problems in animation, materials, and everyday Blender workflows. The goal is simple: make powerful tools that are actually useful, flexible, and enjoyable to work with.