Blender Pbr Texture Baker

G42 Studios in Asset Management


Batch-Bake Clean PBR Texture Sets in One Click


Summery

Bake Base Color, Roughness, Metallic, Specular, Normal maps, and more from multiple objects sharing the same UV space. Designed for clean, predictable PBR workflows using Principled BSDF materials.


Features

  • Batch baking across multiple objects
  • Full PBR texture set generation
  • Unified UV workflows
  • Principled BSDF–focused for reliable results
  • Built on Blender’s native baking system


Designed For:

  • Game assets
  • Animation look-dev baking
  • Asset delivery and archiving
  • Texture atlas workflows



Not Designed For:

  • Baking of complex multi-shader or non-Principled BSDF material graphs


Requirements / Assumptions

  • Materials must use a single Principled BSDF node
  • Objects must share a prepared UV layout


Open Source Note

 Available for free on GitHub. Purchase here to support development, request features, and receive ongoing updates.


$5

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Details
Blender Extension Compatible Yes
Published 8 months ago
Blender Version 4.2 - 5.0
Extension Type Add-on
Render Engine Used Cycles
License GPL