Batch-Bake Clean PBR Texture Sets in One Click
Summery
Bake Base Color, Roughness, Metallic, Specular, Normal maps, and more from multiple objects sharing the same UV space. Designed for clean, predictable PBR workflows using Principled BSDF materials.

Features
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Batch baking across multiple objects
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Full PBR texture set generation
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Unified UV workflows
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Principled BSDF–focused for reliable results
- Built on Blender’s native baking system

Designed For:
- Game assets
- Animation look-dev baking
- Asset delivery and archiving
- Texture atlas workflows

Not Designed For:
- Baking of complex multi-shader or non-Principled BSDF material graphs

Requirements / Assumptions
- Materials must use a single Principled BSDF node
- Objects must share a prepared UV layout