Evermotion 20th Anniversary Scene

Evermotion in Architecture


To celebrate our 20th anniversary, we have prepared a special exterior scene for you, which we hope will become a source of inspiration and practical support in your visualizations.

Evermotion 20th Anniversary scene - a house in the forest was prepared with attention to detail so you can use it as inspiration, training material or a base for your own visualization projects.

The scene comes with 12 one click to setup environments for Geo-Scatter or Biome-Reader.

Version requirement: Blender 4.5LTS and Geo-Scatter or Biome-Reader 5.5.3 Technical information:

This is a heavy .blend scene, a good computer is advised with 32GB of RAM.

The scene can fit on a GPU with at least 11GB of VRAM with the Render 'Simplify' option, that will by default limit all textures to 1024. A higher-end GPU is advised for the best experience.

Optimization: Blender viewlayers and Geo-Scatter layers can be disabled on final render for specific shots if needed. Displaying all the scatter-layers simultaneously in the live viewport can lead to lags.

Setup:

The 'AE_20th Scene' file rely on external blend files and textures. It is advised to run 'File > External Data > Find Missing File' operator to ensure the root 'AE_20th_Assets' and 'AE_20th_Textures' are found. Pink colors or missing objects means missing textures and linked libraries.


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Includes an Asset Library

1 drag-and-drop asset for Blender’s Asset Browser.

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Details
Sales 200+
Rating
2 ratings
Published 5 months ago
Blender Version 4.5
Render Engine Used Cycles
Misc Data Uvs-Unwrapped, Textured
License Royalty Free