Low Poly Environment Props β€” Nature & Wasteland Asset Pack (67 Models)

MeshMind in Stone



Documentation

What's in the Pack

67 low poly environment props, organized into six categories, all sharing a single 256Γ—256 texture atlas.

  • Rocks & Cliffs (10): Rock_1–Rock_5, Hexagonal_rockes, Cliff_1–Cliff_3
  • Trees (9): Pine_tree, Coconut_tree, Coconut_Tree_with_fruit, Cactus_tree_1–3, Big_tree, Big_tree_1–2, Small_Light_tree, Small_Dark_tree
  • Dead Wood (11): Dead_tree, Dead_tree_1–3, Big_Dead_tree, Dead_log_in_soil, Dead_log_in_rock, Tree_stump, Tree_stump_with_moss
  • Mushrooms (17): Red, White, Black, Blue, and Poisonous variants in rounded and flat-cap styles, including clustered groups
  • Flowers (5): Purple, Yellow, Blue, Red, Violet
  • Grass & Ground Cover (15): Short and Tall grass in green, dark green, light green, brown, and withered variants

File Formats Included

  • .obj + .mtl β€” Wavefront OBJ with material definition
  • .dae β€” Collada, for broad DCC/engine compatibility
  • .abc β€” Alembic

FBX and glTF are not included in the current version. If your pipeline needs them, import the OBJ or DAE into your target engine/DCC tool and export from there.

Importing into Blender

  1. Keep Low poly game Props.obj, Low poly game Props.mtl, and LowPoly.png in the same folder
  2. File > Import > Wavefront (.obj)
  3. Select the .obj file β€” the material and texture should link automatically
  4. If the texture doesn't appear, go to the Shading tab, select the Texture_Atlas material, and manually relink the Image Texture node to LowPoly.png

Importing into Other Software / Game Engines

Use the .dae (Collada) file for the widest compatibility outside Blender. After import, re-apply the LowPoly.png texture manually if your software doesn't read the embedded material path (the original path is a local Windows file path and won't resolve on other machines).

Scale & Axis Orientation

Models use Blender's default Z-up orientation at real-world-ish scale (1 Blender unit β‰ˆ 1 meter). Engines using Y-up (Unity, Unreal) will need the standard axis conversion on import β€” most importers handle this automatically.

Object Names

Every prop is a separate, individually named object (e.g. Rock_1, Pine_tree, Red_Mushroom), so you can select, move, duplicate, or delete any single piece without affecting the rest of the pack.

Technical Specs

  • 67 objects total
  • ~35,500 vertices / ~39,900 faces across the full pack
  • 1 shared material, 1 texture atlas (256Γ—256)
  • Not rigged, not animated

License

This pack is distributed under a Royalty-Free, Personal Use license β€” see the included LICENSE.txt for full terms. Commercial use requires a separate license.

Support

For import issues, missing textures, or licensing questions, contact:
Meshmind β€” [email protected]

$5

Support Period Included

Includes 12 months of

Extend this product’s Support Period +12 months: 50% of product price

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Details
Published 3 months ago
Blender Version 3.5 - 5.2
Render Engine Used Cycles, Eevee
Misc Data Uvs-Unwrapped, Textured
License Royalty Free