The material is not properly displaying on a object.

Since some textures are dependent on UV mapping, they will need to be fixed.

  1. Go to the UV editing window. 
  2. Press "A" to select all, then "U." (Tip: Or on the Material tab, press "select.")
  3. With the pop-up window, choose the projection that best suits the object. (Tip: Select some parts/faces of the object at a time, if there are multiple shapes.) 
  4. Adjust the faces in the UV Editor(left), either by scaling or rotating. (Tip: Only select faces that will be invisible or noticeable by the camera.)
$1.50

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Details
Dev Fund Contributor
Published 3 months ago
Blender Version 4.0 - 5.0
Render Engine Used Blender-Internal, Blender-Game-Engine, Cycles, Eevee
Misc Data Uvs-Unwrapped, Textured
License Creative Commons
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