A2B 5.1 Multichannel Rt Audio For Blender Gn

Tommaso Malaisi in Animation


🎤 A2B 5.1 — Multichannel, Real-Time Audio → Geometry Nodes

Turn sound into motion. In real time.

https://www.youtube.com/watch?v=rbpHeKPZQ8E

A2B (Audio2Blender) converts live audio into data you can use directly inside Geometry Nodes.
No baking. No delays. Just real-time control.


⚡ What you can do

  • Drive animations with live audio

  • Use FFT bands in Geometry Nodes

  • Control parameters (volume, bass, mids, highs)

  • Build audio-reactive systems (particles, meshes, simulations)

  • Create real-time visuals in the 3D viewport


🧠 How it works

A2B writes audio into a Geometry Nodes attribute:

  • a2b[0] → Volume

  • a2b[1..N] → FFT bands

Access via Sample Index.
👉 No drivers · No keyframes · No baking — only real-time data


🚀 What’s new in 5.1

  • 🎛️ Multichannel system (multiple inputs)

  • 🧪 Experimental analysis: pitch (Hz), BPM, more coming

  • ⚡ Improved stability and responsiveness

  • 🧩 Better architecture for complex setups


🎛️ Features

  • Real-time audio input (mic, system, external)

  • Configurable FFT bands (8, 16, 32…)

  • Custom frequency range (20 Hz – 20 kHz)

  • Multi-channel workflows

  • Optimized for viewport playback

  • Built for Geometry Nodes


🧪 Use cases

Audio-reactive visuals · Music visualizers · Procedural animation · Game and Interactive installations · Live setups


⚠️ Important

A2B is real-time only (viewport)
❌ No rendering
❌ No baking
✔️ Designed for live interaction and experimentation


🖥️ Audio drivers

  • Windows: ASIO recommended (best performance), WASAPI as fallback

  • macOS: Core Audio → works great out of the box


❤️ Made for creators


$10

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Details
Blender Extension Compatible Yes
Dev Fund Contributor
Published 5 months ago
Blender Version 5.1
Extension Type Add-on
Render Engine Used Cycles
License GPL