AarchCityRoads ver 3 (ACRv3) is a fully procedural, non-destructive & parametric City Roads Layout Generator, built entirely with Geometry Nodes, Blender 4.5.

ACRv3 is built to meet practical layout design requirements of Concept Design, Development & Visualisation for Architectural & Urban Design applications. It can also be useful for fields like Crowd & Traffic Simulations & GameDev.

ACRv3 generates a featured road layout from a 2D mesh, positioned at ground plane, treating mesh edges as center-lines for the roads. It adds essential design features like lane markings, central kerb/lines, pedestrian crossing & sidewalks alongwith light & traffic signal poles. It has option to add roundabouts. It also adds vehicles, trees, shrubs & peoples to aid design visualisation. Plots generated from the roads layout can be extracted for further design development. The 2D mesh can be generated directly in the viewport or via Geometry Nodes itself.

Prominent features & flexibilities of the Nodegroup include:

  • Single-click switch between Right-Hand Drive (RHD) & Left-Hand Drive (LHD) Layouts.
  • Set any Width for any Road.
  • Set Lane nos. for each Road Width independently.
  • Built-in algorithm to decide continuity of road at Interesections. Additional options to break continuity wherever required.
  • Built-in option for Central Kerb & Lane Markings Extentions at Intersections.
  • Set any width to any Sidewalk.Multiple options to set Sidewalk widths - individually & collectively.
  • Options to set Plot Corners to sharp/rounded/bevelled - individually or collectively.
  • Set any Turning Radius for any turn.Multiple options to set Turning Radius - individually & collectively.
  • Provision to add Roundabouts.Built-in fuction to set Roundabout radius. Option to adjust Radius & Position subsequently.

ACRv3 comes with three built-in Display modes - Basic, Lite & Full - to assist with mesh & GN editing.

AVRv3 uses precise mathematical calculations for computing various parameters. It does not rely on Mesh>Volume>Mesh conversion or Proximity based approximations.


Note:

This product is part of Collection G5, GeoNodes Library. It is made available here as stand-alone Collection for Commercial Use.

GeoNodes Library is available here: GeoNodes Library


Product Demo Videos:

Select Product demo vids are available here: YT/GeoNodesLibrary

Follow GeoNodesLibrary on X for latest updates: X/GeoNodesLibrary












HAPPY EXPLORING, LEARNING & CREATING.

Your feedback is appreciated & welcome.

Happy Noodling & Happy Blending.

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CAUTION:

Irrespective of anything written anywhere else, this product is not permitted to be used for any training purpose for any software or AI or AI related usecase, under any circumstances, unless explicit permission for the same is obtained directly from the creator of this product.

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If you find the Node setup useful, please rate it.

You can also follow & give feedback at:

Twitter: https://twitter.com/AlokAhluwalia

Youtube: https://www.youtube.com/@aarcharanya

Instagram: https://www.instagram.com/aarcharanya/


  • Commercial License for Individuals & Small Studios (upto 6 seats).

    $30
  • Commercial License for Large Studios (above 6 seats).

    $60
$30

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Details
Dev Fund Contributor
Published 5 months ago
Blender Version 4.5 - 5.1
Render Engine Used Cycles, Eevee
License Royalty Free