ADC Exact Resize
Documentation
Everything the panel does, section by section.
Requirements   |   Installation   |   Axis Convention   |   Scope   |   Live Dimensions   |   Tools   |   Global Options   |   Edit Mode   |   License
Requirements
▸ Blender 5.2.0 or newer
▸ Mesh objects — the tools operate on mesh data
▸ Windows, macOS or Linux
▸ No external dependencies, no internet connection required
Installation
Drag the downloaded .zip directly into the Blender window, or go to Edit > Preferences > Get Extensions > Install from Disk and select the file. Once installed, open the sidebar in the 3D Viewport with N and look for the ADC Exact Resize tab.
Axis convention
All operations use each object's own local orientation, so rotated objects still behave predictably:
Axis Directions
X Back / Front
Y Left / Right
Z Bottom / Top
Scope: Whole Object vs Each Mesh Island
Every tool can run on the whole object or on each disconnected mesh island independently. A single mesh holding five separate windows can therefore be treated as five individual pieces — this is the core of the addon.
Live Dimensions
Always visible at the top of the panel: the active object's current Depth X / Width Y / Height Z, in the unit you have selected. Read-only, updates as you select different objects — no need to open Blender's own Item tab to check a size before deciding how much to add.
Tools
01  ·  Align Selected
Aligns objects or disconnected mesh islands along X, Y or Z.

Modes: Lowest / Leftmost / Backmost, Highest / Rightmost / Frontmost, Middle, and three Active Object modes (Min, Max, Center).

Alignment is calculated in world space and converted back to local mesh coordinates, so object rotation and offset from the origin do not matter. In island mode, the first island of the active object is the reference.
02  ·  Add Exact Distance
Adds or removes a real distance in each direction independently: Left, Right, Bottom, Top, Back, Front.

Two methods:
▸ Move Boundary — only the boundary vertices move
▸ Scale Geometry — inner geometry scales proportionally
03  ·  Move Exact Distance
Moves the object (or each mesh island) an exact distance in a given direction, without resizing anything. Same Left/Right/Bottom/Top/Back/Front fields as Add Exact Distance, but for position instead of size — respects each object's own rotation.
04  ·  Set Exact Dimensions
Sets a final dimension per axis (Depth X, Width Y, Height Z). Leave an axis at 0 to skip it.

The Anchor controls where the geometry grows from: Min, Center or Max.
05  ·  Extrude
Extrudes the boundary faces of the chosen direction by an exact distance. In island mode, each disconnected island gets its own boundary extrusion.
06  ·  Exact Gap Between Objects
Select exactly two mesh objects (the active one plus one more) and type the exact gap you want between them along an axis. The other object moves to close or open that gap — the active object stays put. Works regardless of which object is positioned first along the axis.
07  ·  Distribute Evenly
Distributes three or more objects, or the mesh islands of the active object, along an axis with either an exact gap or an exact center-to-center pitch between each consecutive item. The first item (lowest along the axis) stays fixed; everything else is repositioned relative to it.
08  ·  Match Active Object
Makes the selected objects take the dimensions of the active object, per axis. Uses the anchors set in Set Exact Dimensions.
Global options
Apply To — Selected Objects or Active Object

Input Unit — Centimeters, Millimeters or Meters

Apply Object Scale First — applies object scale before the operation, keeping real-world measurements consistent on scaled objects

Reset Values After Apply — clears the fields after each apply, for fast repeated operations
Edit Mode
All tools force Object Mode while they run, then restore whichever mode (and object) you were in. This is intentional: every operation writes directly to the mesh datablock, which is not the same data Edit Mode shows you live — running on the raw edit-mode BMesh could silently miss the viewport or get overwritten the moment you exit Edit Mode.
Selection-aware Islands. While in Edit Mode, "Each Mesh Island" scope only affects the islands that have at least one selected vertex. Select the islands you want to change, run the tool — the untouched islands are left exactly as they are. This applies to Align Selected, Add Exact Distance, Move Exact Distance, Set Exact Dimensions, Extrude and Distribute Evenly. Match Active Object is the one exception, since it compares dimensions between different objects rather than islands inside one mesh. Outside Edit Mode, "Each Mesh Island" affects every island in the object, as before.
License
GPL-3.0-or-later.

Copyright (c) 2026 ADC - Automotive Design Community
superhivemarket.com/creators/adcautomotive
ADC · Automotive Design Community
Precision tools for automotive and architectural visualization
$19.97$4.99

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Details
Blender Extension Compatible Yes
Published about 13 hours ago
Blender Version 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL

ADC - Automotive Design Community

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