Aether Pillars V2
20 animated summoning pillars. Each one is 2 materials: a Column for an open tube and a Seal for a flat disc. Blender 5.0+, EEVEE & Cycles.
In the download
AetherPillarsV2.blend |
40 materials marked as assets, with thumbnails, plus a starter scene (tube + disc) |
blender_assets.cats.txt |
Asset catalogs: Aether Pillars V2 / Columns and / Seals |
Material names: MAT_AP2_05_Abyssal_Bloom_Column (tube) and MAT_AP2_05_Abyssal_Bloom_Base (seal).
Quick start
| 1 | Unzip the folder somewhere permanent. |
| 2 | Edit > Preferences > File Paths > Asset Libraries, click + and pick that folder. Set Import Method to Append (Reuse Data). |
| 3 | Open an Asset Browser, choose the library, then Aether Pillars V2. |
| 4 | Drag a Column material onto a tube and its Seal onto a disc. Press play. |
No Asset Browser? File > Append > AetherPillarsV2.blend > Material, or copy the starter objects.
Meshes
Patterns use object coordinates, so no UVs. Easiest: use the included Pillar Column and Pillar Seal objects.
| Tube | Cylinder with no caps, radius 1, origin at the bottom. Default height 4. |
| Disc | Filled circle, radius 2, at the tube's foot (lift it 3 mm to avoid flicker). |
| Other height | Set Column Height to the tube's height in object units. |
| Scale | Scale the objects freely; the pattern scales with them. |
Controls
Every material has one node group. Its sliders also show in Material Properties.
| Animation | Time (driven by frame / 24) · Speed |
| Mapping | Column Height · Seed (new random layout) |
| Color | Color A · Color B · Core Color · Emission Strength · Core Boost · Light Scene (Cycles: beam lights the room) |
| Column Shape | Pattern Gain · Edge Glow · Bottom Glow · Height Fade · Top Rim |
| Effect panel | Named after the pillar. Its own motion controls, plus Seal Size, Seal Spin and Footprint Ring. |
| Base Ring | Ring Radius · Ring Width · Halo Size · Halo Glow · Inner Gain |
Tip: set the same colours on the Column and the Seal so they match.
Rendering
| Glow | Compositor: Render Layers > Glare (Bloom) > Composite. |
| EEVEE | Works as is. Keep the world dark for the best look. |
| Cycles | Transparent bounces 32+. Light Scene 0 = clean, 1 = lights the room. |
| Frame rate | Built for 24 fps. At 30 fps set Speed to 0.8, or edit the Time driver to frame / 30. |
The 20 pillars
| 01 Ancient Arcane Seal 02 Sacred Geometry Mandala 03 Aurora Veil 04 Celestial Invocation 05 Abyssal Bloom 06 Holographic Spell Interface 07 Alchemist's Circle 08 Fractal Invocation 09 Inkbound Invocation 10 Cryogenic Sigil | 11 Infernal Sigil 12 Tidal Invocation 13 Void Invocation 14 Verdant Ritual 15 Dimensional Gate Seal 16 Resonance Seal 17 Clockwork Invocation 18 Crimson Covenant 19 Prismatic Invocation 20 Disassembled Grimoire |
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| Published | about 2 hours ago |
| Blender Version | 5.0 - 5.2 |
| Render Engine Used | Cycles, Eevee |
| Misc Data | Animated |
| License | Royalty Free |
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