Aether Pillars V2: 20 Arcane Summoning Pillars

LarkLab in Sci Fi


Procedural VFX  ·  EEVEE & Cycles  ·  Blender 5.0+

Aether Pillars V2

20 Animated Arcane Summoning Pillars

Every pillar rises from its own summoning seal, and the column carries the seal's design up into the sky. Aurora curtains, rising jellyfish, meshing gears, lava cracks, a wandering black hole. Drag one into your scene and press play.

20 pillars + 20 seals EEVEE & Cycles Animated out of the box 0 textures · 0 UVs Royalty-free
All 20 Aether Pillars V2 effects animating on a 5 by 4 board
Real EEVEE renders from the included showcase scene.
Why Aether Pillars V2

A spell effect and its magic circle, finished and matched

01
Pillar and seal always match
Both materials run on one node group. Change a colour, the speed or any effect control once, and the column and its seal change together.
02
Moves the moment you press play
Time is wired to the frame for you. Jellyfish pulse, gears mesh, curtains ripple and runes turn with no keyframes to set up.
03
Same look in EEVEE and Cycles
Preview in EEVEE, render the final in Cycles. All 20 pillars render in 19 seconds at 2400 px in Cycles on an RTX GPU.
Two parts, one spell

Every seal is a magic circle on its own

Each pillar is a column (an open tube) standing on a seal (a flat disc). Hide the column and the seal works as a summoning circle, an AoE marker or a portal on the floor. Shown from straight above: Sacred Geometry, Abyssal Bloom, Clockwork and Prismatic.

Four animated seals seen from above: sacred geometry, jellyfish, gear train and prism
The collection

20 pillars, no two alike

ARCANE  ELEMENTAL  COSMIC  TECH   Every preview is a 5-second real render.

Ancient Arcane Seal animated pillar shader
01 · ARCANE
Ancient Arcane Seal
Rune rings turn in opposite directions above an octagram seal.
Sacred Geometry Mandala animated pillar shader
02 · ARCANE
Sacred Geometry Mandala
A breathing lattice over a hexagram and Metatron's cube.
Aurora Veil animated pillar shader
03 · COSMIC
Aurora Veil
Northern-lights curtains ripple up from an aurora oval.
Celestial Invocation animated pillar shader
04 · COSMIC
Celestial Invocation
Planets travel tilted orbits above a star map and a sun.
Abyssal Bloom animated pillar shader
05 · ELEMENTAL
Abyssal Bloom
Pulsing jellyfish rise above a giant jellyfish seal.
Holographic Spell Interface animated pillar shader
06 · TECH
Holographic Spell Interface
Data rain and a scan plane over a HUD with a radar sweep.
Alchemist's Circle animated pillar shader
07 · ARCANE
Alchemist's Circle
Symbol nodes climb from a triangle of transmutation.
Fractal Invocation animated pillar shader
08 · ARCANE
Fractal Invocation
Lattices pulse in turn above a turning pentaflake.
Inkbound Invocation animated pillar shader
09 · ARCANE
Inkbound Invocation
Brush strokes paint upward; an ink circle draws itself.
Cryogenic Sigil animated pillar shader
10 · ELEMENTAL
Cryogenic Sigil
Frost spines grow over a six-armed snowflake.
Infernal Sigil animated pillar shader
11 · ELEMENTAL
Infernal Sigil
Lava cracks glow through crust over a flaming seal.
Tidal Invocation animated pillar shader
12 · ELEMENTAL
Tidal Invocation
Waves and bubbles rise from curling wave rings.
Void Invocation animated pillar shader
13 · COSMIC
Void Invocation
A wandering black hole bends the rings around it.
Verdant Ritual animated pillar shader
14 · ELEMENTAL
Verdant Ritual
Vines climb from roots, leaves and a central bloom.
Dimensional Gate Seal animated pillar shader
15 · COSMIC
Dimensional Gate Seal
An endless tunnel of twisting squares.
Resonance Seal animated pillar shader
16 · TECH
Resonance Seal
Equalizer bars and waveforms over a spectrum seal.
Clockwork Invocation animated pillar shader
17 · TECH
Clockwork Invocation
Gear bands turn above a meshing gear train.
Crimson Covenant animated pillar shader
18 · ARCANE
Crimson Covenant
Blades rise to a heartbeat from an eight-blade star.
Prismatic Invocation animated pillar shader
19 · COSMIC
Prismatic Invocation
A rainbow helix; prisms split light into a spectrum.
Disassembled Grimoire animated pillar shader
20 · ARCANE
Disassembled Grimoire
Pages float up from a diagram broken into pieces.
Make it yours

One pillar, every faction

Change Color A and Color B and the whole effect follows: column, seal and glow. Here the Sacred Geometry Mandala as gold, frost, venom and blood.

Prismatic Invocation also has a Spectrum control that blends from your two colours to a full rainbow.

Sacred Geometry Mandala pillar recolored as gold, frost, venom and blood
How it works

From download to glowing in under a minute

1
Drag it in
Add the .blend to your Asset Browser and drag a pillar into your scene. Each pillar is one collection: column + seal. Or append the _Column and _Base materials.
2
Place & scale
Scale it to a thin sky beam or a wide summoning circle. Seal Size sets the circle on its own, independent of the column.
3
Press play & render
It animates immediately. Render in EEVEE or Cycles, and use the showcase scene's Bloom setup for the full glow.
Under the hood

Node trees you can actually read

Every pillar is laid out the same way, in the same frame order as Aether Pillars: Coordinates, the column pattern, Fade & Edge Glow, Column Color, the seal pattern, Ground Ring, Output. The seal and column math each sit in their own sub-group, so the main tree stays tidy. Learn one pillar and you know all twenty.

Shared controls on every pillar
Animation Time · Speed
Mapping Column Height · Seed
Color Color A · Color B · Core Color · Emission · Core Boost · Light Scene
Column Shape Pattern Gain · Edge Glow · Bottom Glow · Height Fade · Top Rim
Seal Seal Size · Seal Spin · Footprint Ring · Ring Width · Halo
Plus controls for each effect
Curtain Height and Shimmer Speed. Pulse Rate, Rise Speed and Sway for the jellyfish. Gear Speed. Hole Size, Lensing and Debris. Flame Height, Dryness, Bar Height, Twist...
Extra outputs
Colour and intensity masks for the column and the seal, ready to drive particles, lights or your own shaders.
What's included

In the download

✓ 20 pillar node groups, each with column and seal sub-groups
✓ 40 ready materials for EEVEE & Cycles
✓ 20 asset-marked pillars (column + seal) to drag in
✓ Showcase scene with all 20, cameras and Bloom
✓ Generator scripts to rebuild or remix the pack
✓ README with every control explained
Requirements

Compatibility & license

Blender 5.0 and newer (built and tested in 5.2)
Render engines EEVEE and Cycles (same materials)
Add-on needed None. Pure shader node groups in a .blend
Meshes An open tube and a flat disc per pillar (included). No UVs or textures
Works with V1 Self-contained, and uses the same control layout as Aether Pillars
License Royalty-free. Use it in personal and commercial projects with no extra fees or credit required.
Summon something spectacular.
Questions? Check the FAQ tab or send me a message.

$13.90$9.73

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Details
Published about 1 hour ago
Blender Version 5.0 - 5.2
Render Engine Used Cycles, Eevee
Misc Data Animated
License Royalty Free