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Fill your fantasy scenes with potions in one click: glowing bottles, bubbling cauldrons, jars of strange ingredients and fully dressed alchemist tables, right inside Blender.
Alchemica builds every piece as real thick-walled glass with liquid inside, so bottles read correctly in close-ups: a rounded lip, an inner wall, a liquid surface with a meniscus and air bubbles. Corks, wax seals with drips, ground stoppers, droppers and metal caps sit in the neck, and parchment labels and tags follow the curve of the glass.

42 potion designs
Healing flasks, mana orbs, poison vials, cauldrons, jars of eyes and alchemist benches. One click each.

Surprise me
Every click brews a new random potion: shape, glass, liquid, closure and label.

Pour, glow, bubble
Fill, glow and color are sliders, and the bottle rebuilds live as you drag them.

Dressed tables
Workbenches and shelves fill themselves with potions, jars, candles and books.
What you get
- 42 ready-made designs in four kinds: potions, cauldrons, ingredient jars and alchemy tables or shelves
- 12 bottle shapes (round flask, orb, Erlenmeyer, vial, apothecary, genie, gourd, teardrop, bell...) with round, square, hex, octagon, triangle, star, fluted and heart sections, twist and flattening
- Liquids with color, fill, glow, cloudiness, sparkles, bubbles and two layers that don't mix
- 8 closures, 16 hand-lettered parchment labels, brass, copper, iron, silver or gold cages and bands
- Cast-iron cauldrons with legs, handles, lids, rust, bubbling brew, log fires, flames, stone rings and a hanging tripod
- Ingredient jars with eyes, herbs, powder, seeds, mushrooms, crystals or pickled roots, under glass, cork, clamp, screw, cloth or ceramic lids
- Tables and shelves dressed with potions, jars, candles, books, scrolls, a mortar, a retort and a small cauldron
- One-click randomize: new seed, vary, new colors or Surprise Me
- Photoreal PBR materials (photo-scanned wood, iron, rust, cork, leather and stone) that look right in EEVEE and Cycles
- Picture pickers for every visual choice, live editing in the sidebar; one mesh per design, ready for game engines
Requires Blender 4.2 or newer. Tested on Blender 4.2, 4.5 and 5.2 LTS.