Procedural Raw Flesh Material - Animated!

Tomás Correa in Sci Fi


Which Blender versions does it work in?
Blender 4.1 and up. Open the 5.2 file in Blender 5.x and the 4.x file in 4.1 to 4.5. Only built-in shader nodes and a scene-frame driver, no add-ons.
Does it work in Cycles and EEVEE?
Yes. EEVEE has supported shader displacement since Blender 4.2, so the surface pulse and the veins displace in EEVEE as they do in Cycles. Shading is slightly flatter than Cycles; the product renders are Cycles.
Does it work with UV coordinates?
Yes, it can also use UV coordinates.
Are textures included?
There are no image textures in the material at all; everything is generated by nodes. Nothing to pack, nothing to lose when you move the file.
How does the animation work? Do I have to keyframe anything?
No keyframes needed. A frame driver inside the group advances the crawl and the pulse. Set the heart rate with Animation frequency (bpm) and the intensity with Animation Amount. Set Amount to 0 for a static material.
Can I speed up or slow down the heartbeat during a shot?
Yes. Keyframe Phase Offset (1 unit = 1 beat); a steady slope adds tempo smoothly. Keyframing the bpm input directly makes the pattern jump, so use Phase Offset for tempo changes.
Can I keyframe the other controls?
Every input on the group is a plain socket value, so all 15 take keyframes.
What is different from V2?
The animation system (bpm, amount, phase offset), a rebuilt group with 15 exposed inputs, five presets, and a file saved for Blender 5.x. Also, optimized node trees overall for faster rendering.
How do I get it into my scene?
File > Append the material from the .blend (Materials folder), or mark it as an asset and use the Asset Browser. Step by step in the Documentation tab.
I have a different question.
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Details
Dev Fund Contributor
Published 6 days ago
Blender Version 4.1 - 5.2
Render Engine Used Cycles, Eevee
Misc Data Animated
License Royalty Free