Animator’S Glove Suite

RIGITOON STUDIOS in Animation


Animator’s Glove Documentation

Introduction

Animator’s Glove is a native hand gesture modal operator for Blender. It replaces traditional bone manipulation with an intuitive, node-based puppeteering system. By blending custom target poses in real-time, you can create fluid, natural hand animations simply by moving your mouse.


🚀 Quick Start Guide

  1. Installation:

    • In Blender, go to Edit > Preferences > Add-ons.

    • Click Install... and select the .zip file.

    • Search for Animator’s Glove and enable it.

  2. Setup:

    • Select your character's Armature and enter Pose Mode.

    • Open the Animation tab in the N-panel (sidebar).

  3. Configure Poses:

    • Load a preset .json or capture poses into the 7 available slots.

  4. Puppeteer:

    • Click Start Puppeteering.

    • Move your mouse within the radial HUD to blend poses.

    • Right-Click or press ESC to confirm and exit.


🎨 Feature Overview

1. The Puppeteering Modal (HUD)

The radial system appears directly in the 3D viewport during operation.

  • 7-Node Radial System: Features 1 center node and 6 outer nodes.

  • Dynamic Blending: Intelligently calculates bone rotations based on cursor proximity to nodes.

  • Visual Feedback: Green lines indicate active influence; line thickness represents the current weight.

  • Customization: Displays captured icons and slot names for instant recognition.

2. N-Panel Interface

Found under the Animation tab, organized into three functional sections:

Preset Management

  • Load/Save Preset: Store poses, names, and icons in .json format for use across different characters and projects.

Custom Pose Assignment

  • Active Slot: Select which of the 7 nodes to edit.

  • Capture Pose: Saves current viewport hand rotations to the active slot.

  • Capture Icon: Renders a thumbnail of the current viewport for the HUD.

  • Mirroring Tools:

    • Mirror R->L / Mirror L->R: Symmetrically transfer poses.

    • Mirror Mode: Toggle between COPY and FLIP to match your rig's standards.

Run Setup

  • Target: Select Both, Left, or Right hands.

  • Fingers Only: Excludes hand/forearm bones to layer gestures over existing arm animations.

  • Blend Mode:

    • Two-Node: Blends only between the two closest nodes (cleaner).

    • Multi-Node: Blends across all nearby nodes (smoother).

  • Auto-Key (Record): Drops keyframes during mouse movement. Automatically starts timeline playback.

3. Post-Recording Polish

  • Clean Keyframes: Removes redundant keys based on a user-defined threshold.

  • Smoothing: Iteratively reduces jitter from mouse movements.


🛠️ Customization & Workflow

Creating a Library

  1. Manually pose the hand in the viewport.

  2. Select a slot (e.g., Slot 1) and click Capture Pose.

  3. Frame the hand and click Capture Icon.

  4. Repeat for other slots and Save Preset.

Finger Capture (AI Module)

Requires the Finger Capture module:

  1. Click Install MediaPipe (first-time setup).

  2. Select an image containing a hand gesture.

  3. Click Capture Pose from Image to extract and apply rotations to your rig.


⚙️ Technical Details

Category Compatibility / Info
Blender Versions 3.0, 5.1+
Rig Systems Mixamo, Daz, Cascadeur, etc
Retargeting Use the Retargeting Module for custom bone names
Data Format Raw Quaternions in .json
Interpolation Native NLERP blending (prevents gimbal lock)

📚 Video Tutorials


❓ FAQ

The HUD isn't showing up.

Ensure you are in Pose Mode with an Armature selected. Check for conflicts with other modal-based addons.

The hands are twisting awkwardly.

Toggle your Mirror Mode (COPY vs FLIP). Ensure bones are set to Quaternion rotation mode.

How do I save the performance?

If Auto-Key is on, keyframes are saved live. Press ESC or Right-Click to stop the session and finalize the data.


Version 1.0.0 | Maintainer: Rigitoon Studios

$12

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Details
Blender Extension Compatible Yes
Published 5 months ago
Blender Version 3.0 - 5.1
Extension Type Add-on
Render Engine Used Blender-Internal, Eevee
License GPL